Knight time

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dee4141
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Re: Knight time

Post by dee4141 »

Thanks Mike - Happy New Year and I'll look forward to your e-mail.
michaelhendle
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Re: Knight time

Post by michaelhendle »

Danny it doesn't matter if you don't make the name I suggested, I didn't realize you had so many names recomended,I will look forward to downloading any of the Arthurs you release.

I appreciate the time and effort you put into the loco's you make,just wish I had the nohow in making loco's
cardean
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Re: Knight time

Post by cardean »

Danny,

Excuse my ignorance,but what is a freight animation?

As you know I'm new to all this and I'm not up to speed with all of the more technical details of making things work properly in MSTS.

For instance, with some of the models I've made, my computer freezes or crashes when I'm close into the subject and I'm fairly sure it has to do with the poly count on the model.

Do you know of any tutorials that will help me clarify some of thr problems I'm having.

Cheers

John.

Looking forward to the Urie Arthur :)
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jbilton
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Re: Knight time

Post by jbilton »

cardean wrote:Danny,

Excuse my ignorance,but what is a freight animation?

As you know I'm new to all this and I'm not up to speed with all of the more technical details of making things work properly in MSTS.

Cheers

John.

Looking forward to the Urie Arthur :)
Hi John

http://steam4me.railpage.org.au/trainsi ... _anim.html

By adding some of the detail as a seperate shape, it can get round the poly count problem.

Cheers
Jon
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dee4141
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Re: Knight time

Post by dee4141 »

Jon's right, the steam4me site has some very good tutorials and tips.

To reduce the chances of the sim freezing when trying your models, and from my limited experience with TSM, always do the Geometry check which adjusts non-planar (?) polys - if any part is distorted afterwards then you might need to remake it. Also, as the poly count goes up on your model (around 10K or more), you should use Decapod's ShapeFix - this is absolutely essential - and you might need to feed the model through Shapefix 2 or 3 times to get things to run smoothly.

The King Arthur is over 16K polys. At one stage I just couldn't get it into the sim, so I started virtually from scratch adding a part at a time to find which part(s) were causing the problem. The chimney was one, and also copper pipes were troublesome too, so adding these as a separate shape file by FreightAnim solved it.

Incidentally, I managed to add a crew by using a FreightAnim on the tender. As Jon pointed out earlier in this thread, one FreightAnim can be used per component in a consist.
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dee4141
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Re: Knight time

Post by dee4141 »

Urie Arthur "Maid of Astolat"........


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cardean
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Re: Knight time

Post by cardean »

Jon and Danny, Thanks for the advice :D

I'm sorry it's taken so long to get back to you, but I've had a bout of flu' and I've been feeling pretty grim :cry:

Danny, I've had a look at some references,( Peter Swift's book on the King Arthur's_ Locomotives in Detail No4) and from what I can see The lining on the Urie and Eastleigh Arthurs' cabs was carried to the top and not as you've depicted. Also I can't see any rivet heads either :o

Great looking model though :)

Hope you don't mind me saying.

Cheers

John. :D
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dee4141
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Re: Knight time

Post by dee4141 »

The lining on the Urie and Eastleigh Arthurs' cabs was carried to the top and not as you've depicted. Also I can't see any rivet heads either
That's come from modelling the Scotch Arthur first and then using more or less the same textures.............it can be changed though.

Incidentally I have the same reference.
slipperman12
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Re: Knight time

Post by slipperman12 »

Hi Danny,
I know I'm a little late, but I've just downloaded Sir Aglovale. What a fine looking loco it is! I have one observation, and sorry to be nit-picking, but shouldn't the lion on the tender be facing to the left on both sides? I apologise if this has been raised before.

Keep up the marvellous work.

Regards,
Ged
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dee4141
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Re: Knight time

Post by dee4141 »

shouldn't the lion on the tender be facing to the left on both sides?
I admit to being confused with this - and I think that BR were too! I've seen it argued that both lions should face to the front, and so this is what I did with the N15X. I then read in the Locomotives in Detail book for King Arthurs that "the heraldically correct backwards facing lion is painted on the right side of the tender" - so for Sir Aglovale both lions are facing backwards. I see there is another extract that says " from March 1957 the second BR totem was applied with the heraldically incorrect right-facing lion on the right hand side until mid 1958 - left facing lions were subsequently painted on both sides".

So there is a good chance that I have this wrong - but in several areas of this model I have had to compromise, and I personally don't feel this is a serious enough issue to justify withdrawing the model to change it. However I do have another King Arthur almost ready to upload - Maid of Astolat is a Urie Arthur that has the same tender as Sir Aglovale, and it's tender currently carries the earlier totem. I will change the direction of the lion on this one to face left on both sides - then community downloaders can swop and choose whichever tender they prefer.
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ianmacmillan
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Re: Knight time

Post by ianmacmillan »

ianmacmillan wrote: The early feret on a mono cycle was produced facing forward on both sides.

The later ferret with dartboard that was registered with the Royal Collage of flunkies.
When they discovered that BR had produced two versions a decree was issued telling them to remove it.
Since this was a royal proclamation, refusal to comply was punishable by hanging.

Naturaly the GW complied immediately while the more militant LMS men delayed as long as possible.

No one was hanged.

So it depends on how many locos got the forward facing second version before it was stopped and how bolshie the shed foreman was in changing it.
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dee4141
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Re: Knight time

Post by dee4141 »

Nice one, Ian. :D :D
slipperman12
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Re: Knight time

Post by slipperman12 »

Hi Danny,
Thanks for the reply. I really do appreciate the amount of effort involved to producing one of your models. From what Ian has said (I knew I'd seen it somewhere before!), if your new model has the earlier totem, like the N15X, it won't need changing from facing forward on each side.
Cheers,
Ged
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jbilton
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Re: Knight time

Post by jbilton »

slipperman12 wrote:Hi Danny,
Thanks for the reply. I really do appreciate the amount of effort involved to producing one of your models.

Cheers,
Ged
Me too :P

Cheers
Jon
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dee4141
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Re: Knight time

Post by dee4141 »

Thanks Ged and Jon.

I've just uploaded a model of "Sir Lavaine". I hadn't intended to do another Scotch Arthur, but I noticed a slight kick in the animation of one of the rods - so I've fixed this and also changed the direction of the totem on the tender. I've included files to update 30781 and 30777 too. This seemed a better way to change things rather than issuing just a patch.
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