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Re: Devon Belle
Posted: Thu Dec 11, 2008 2:33 pm
by sdmlbymfp
Well the textures are not there as such but the modle it (not the bogies)
Re: Devon Belle
Posted: Thu Dec 11, 2008 2:43 pm
by ianmacmillan
A wooden mockup?
Looks good. Keep up the good work.
Re: Devon Belle
Posted: Fri Feb 27, 2009 11:04 pm
by sdmlbymfp
Quick Update
Looking Better

Re: Devon Belle
Posted: Sat Feb 28, 2009 12:56 pm
by DarwinS
Looking good, you clearly want to model more than just the observation car. It will be an impressive train when it is finished.
Re: Devon Belle
Posted: Sun Mar 01, 2009 3:07 pm
by WesternInvader
Car No.14 has been brought back from the US, restored and is now running on the Swanage Railway.
some good photos are here:
http://www.swanagerailway.co.uk/news452.htm which should help when detailing the model.
In later years these observation cars were bought by BR and (repainted in carmine/cream and later in maroon) employed on North Wales land cruise trains and on the West Highland line in Scotland. Here's a photo of one being used on an Aintree race special (banked by a 4F):
http://bp3.blogger.com/_tzct3ollu90/Rjq ... tree-1.jpg
cheers
Rob
Devon Belle
Posted: Sat Apr 11, 2009 9:12 am
by sdmlbymfp
BacK in the old Gmax

Re: Devon Belle
Posted: Mon Apr 13, 2009 2:32 pm
by cua193
Sorry to be a bit late viewing this thread.
First bit of advice - get the datum sorted without relying on SFM. The model should work in Gmax & MSTS without outside assistance.
If you look at my coach tutorial at steam4me you'll find the gen on setting datum points. Basically the origin on the 'main' part should be at 0,0,0; then move the part. You can move the part while the origin is set.
Always get the model to sit properly before applying any animation.
Richard
Re: Devon Belle
Posted: Wed May 20, 2009 8:53 am
by sdmlbymfp
Hi,
about the wheles if i animate the one whele would i be able to copy the one and re-place the other three with that one and will the anmations still be there oe not?
and how do you make the textures in gmax for the windows "see-though"
Re: Devon Belle
Posted: Wed May 20, 2009 4:41 pm
by mpeffers
Never used GMax so I'm not entirely certain, but MSTS requires each pair of wheels plus axle to be one part, so you'll need to join them together before animating. In TSM, if you copy and paste a part, the new part has all the texture and animation properties of the original, but I can't say whether GMax is the same in this respect.
Devon Belle
Posted: Thu May 21, 2009 11:34 am
by sdmlbymfp
Still i bit of work to do
And
The first look in shape view with textuers
Re: Devon Belle
Posted: Fri May 22, 2009 8:05 am
by jbilton
Hi
Looking good.
Cheers
Jon
Re: Devon Belle
Posted: Sun Jun 21, 2009 8:54 am
by sdmlbymfp
Good news i have upload V1 of the devon belle - hope people like it
i am trying to work on V2 but i have come to a problem with the bogies and wheels
Coach made with Gmax - Page 7
A bit of linking now, we won't be able to test the rotations until we see the coach in MSTS. Refer back to the hierarchy diagram.
Bogie1 & Bogie2 will be linked to 'main'
'wheels11' & 'wheels12' will be linked to 'bogie1'
'wheels21' & 'wheels22' will be linked to 'bogie2'
'wheel11rim' will be linked to 'wheels11' etc.
i have done that but just not working
any help would be good

OR
if some one would take the gmax file and try to fix the problem for me i would be greatfull
Re: Devon Belle
Posted: Sun Jun 21, 2009 5:45 pm
by jbilton
Hi
Sorry can't help with the modelling side ..... but did this thread as a thank you
http://forums.uktrainsim.com/viewtopic. ... 39&t=95500
Cheers
Jon