Not typical by your definition, but my GWR Class 850 unlined 0-6-0 uses a single 512x512 and has every rivet covering the saddle tank ( plus I'd consider it well detailed)Zorcan wrote:
Fair enough- but can you point me at just 1 typical loco which is well detailed and only uses 2 off 512x512 textures ?
Now there are 2 highly subjective terms there which could lead us into more debate- typical and well detailed.
By "typical", I mean something more sophisticated than an unlined 0-6-0.
By "well detailed" I mean to avoid texture blurring for all but insignificant details.
Most people forget that those little models take almost as long to build as the big ones and are similarly detailed.
My 517, similarly detailed, uses 2 (partly because of the 2 versions, one ACE is shared)
However the Dean goods, with tender and snow plough, was only 3 total - an that is a more detailed model.
My J94 used 3, but Dave's latest "special" went to 4.
I would say 4 or 5 is probably about right for typical detailed (by your description).
I do look at some locos though and am amazed at how little stretching/re-using of textures is done and how sometimes an area of texture is too detailed (another subjective issue) - a lot of them could be more efficient.
(my recent tests show stretching improves performance quite a bit too)
David101's coaches was an interesting idea where you have a set that are likely to be together, I may even excuse the use of 1024 textures there
It is possible that MSTS may find this slightly more efficient.
As for Daves problem ... it could be anything causing it - video card/driver/directX/MSTS it's an odd one