A Grubby FL Green 86 and now Other Varients
Moderator: Moderators
- bdy26
- Very Active Forum Member
- Posts: 3854
- Joined: Thu Oct 07, 2004 8:34 pm
- Location: Manchester, rain.
Re: A Grubby FL Green 86 and now Other Varients
Right where do i send the biscuits?!?!?
Beautiful.. enough to make a lighting script editor cry.
okay light script as follow for an 86 with Hi intensity headlights:
Lights ( 17
Comment ( =================MSTS Bin compatible light section==========================)
Light (
comment( Hi-intensity light beam )
Type ( 1 )
Conditions (
Headlight ( 3 )
TimeofDay ( 2 )
Unit ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffaa )
Position ( 0 2.34 8.91 )
Transition ( 0 )
Radius ( 45 )
Angle ( 8.0 )
)
)
)
Light (
Comment( light_front_red_negative )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 8.56)
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_front_red_positive )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 8.56)
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_head_front_positive )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
Comment( light_head_front_negative )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( -0.375514 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
Comment( light_head_main_front )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.64927 8.58652 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Light (
comment( light_rear_red_negative )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
comment( light_rear_red_positive )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_head_rear_positive )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 -8.53775 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( light_head_rear_negative )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( -0.375514 2.22809 -8.53775 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( light_head_main_rear )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.64927 -8.58652 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Comment( =====================Sparky Panto======================= )
Light (
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 0 )
)
Cycle ( 0 )
FadeIn ( 0 )
FadeOut ( 0.5 )
States ( 28
State (
Duration ( 4 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.5 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 4 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 3 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.7 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.7 )
)
State (
Duration ( 5 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.4 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 1.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.8 )
)
State (
Duration ( 0.5 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 2.0 )
)
State (
Duration ( 0.4 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 1.5 )
)
State (
Duration ( 0.2 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.8 )
)
State (
Duration ( 0.6 )
LightColour ( ffccffff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 4.0 )
)
)
)
Comment ( ========= AI lights =========)
Light (
Comment( AI_light_head_front_positive )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( AI_light_head_front_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( -0.375514 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( AI_light_head_main_front )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.64927 8.58652 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( AI_light_red_rear_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( AI_light_red_rear_positive )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Any nameplates on there or does that require better biscuits? Seriously, top work Steve!
cheers
Ben
Beautiful.. enough to make a lighting script editor cry.
okay light script as follow for an 86 with Hi intensity headlights:
Lights ( 17
Comment ( =================MSTS Bin compatible light section==========================)
Light (
comment( Hi-intensity light beam )
Type ( 1 )
Conditions (
Headlight ( 3 )
TimeofDay ( 2 )
Unit ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffaa )
Position ( 0 2.34 8.91 )
Transition ( 0 )
Radius ( 45 )
Angle ( 8.0 )
)
)
)
Light (
Comment( light_front_red_negative )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 8.56)
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_front_red_positive )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 8.56)
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_head_front_positive )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
Comment( light_head_front_negative )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( -0.375514 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.35 )
)
)
)
Light (
Comment( light_head_main_front )
Type ( 0 )
Conditions (
Headlight ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.64927 8.58652 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Light (
comment( light_rear_red_negative )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
comment( light_rear_red_positive )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
Comment( light_head_rear_positive )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 -8.53775 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( light_head_rear_negative )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( -0.375514 2.22809 -8.53775 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( light_head_main_rear )
Type ( 0 )
Conditions (
Headlight ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.64927 -8.58652 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Comment( =====================Sparky Panto======================= )
Light (
Type ( 0 )
Conditions (
Headlight ( 0 )
Unit ( 0 )
)
Cycle ( 0 )
FadeIn ( 0 )
FadeOut ( 0.5 )
States ( 28
State (
Duration ( 4 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.5 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 0.1 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.3 )
LightColour ( ffccccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 1.0 )
)
State (
Duration ( 4 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 90 90 90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 3 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.7 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.7 )
)
State (
Duration ( 5 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.4 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 1.5 )
)
State (
Duration ( 0.25 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 0.8 )
)
State (
Duration ( 0.5 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( -90 -90 -90 )
Transition ( 0 )
Radius ( 2.0 )
)
State (
Duration ( 0.4 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 1.5 )
)
State (
Duration ( 0.2 )
LightColour ( 00000000 )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.5 )
)
State (
Duration ( 0.2 )
LightColour ( ff66ccff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.8 )
)
State (
Duration ( 0.6 )
LightColour ( ffccffff )
Position ( 0.0 5.7 4.9 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 4.0 )
)
)
)
Comment ( ========= AI lights =========)
Light (
Comment( AI_light_head_front_positive )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFC3C3C3 )
Position ( 0.392278 2.22809 8.53775 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.4 )
)
)
)
Light (
Comment( AI_light_head_front_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
Service ( 2 )
TimeOfDay ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
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Any nameplates on there or does that require better biscuits? Seriously, top work Steve!
cheers
Ben
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Re: A Grubby FL Green 86 and now Other Varients
- ajax103
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Re: A Grubby FL Green 86 and now Other Varients
86901/02 in Network Rail livery? or even 86401 in EWS livery? since a few liveries are being churned out...
Great work so far guys though,
Great work so far guys though,
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Re: A Grubby FL Green 86 and now Other Varients
WOW..........best yet Steve.
Cheers
Jon
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- steveenefer
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Re: A Grubby FL Green 86 and now Other Varients
Thanks Jon, i like the way it has turned out and its unusual and eye catching 
Ben i have a problem with 86628, did it ever carry its name whilst in FL Green as i cant find any piccys of it with it on
This piccy was taken in 03 and appears to be a fresh coat of green and no nameplate yet wiki says it was denamed in 2004
http://47375.fotopic.net/p1085080.html
can you just confirm for me it carried its name whilst in green please, or point me to a piccy for its position etc
Ben i have a problem with 86628, did it ever carry its name whilst in FL Green as i cant find any piccys of it with it on
This piccy was taken in 03 and appears to be a fresh coat of green and no nameplate yet wiki says it was denamed in 2004
http://47375.fotopic.net/p1085080.html
can you just confirm for me it carried its name whilst in green please, or point me to a piccy for its position etc
Re: A Grubby FL Green 86 and now Other Varients
Steve,
86628 was never named whilst in green, I've seen a pic of it in FL Grey in January 2003 with nameplate attached and I've seen it at Ipswich on numerous occasions in green and in grey but I've never seen it named in green. I think its a misprint on wiki's part.
Regards,
Steve (40058).
86628 was never named whilst in green, I've seen a pic of it in FL Grey in January 2003 with nameplate attached and I've seen it at Ipswich on numerous occasions in green and in grey but I've never seen it named in green. I think its a misprint on wiki's part.
Regards,
Steve (40058).
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Re: A Grubby FL Green 86 and now Other Varients
- bdy26
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Re: A Grubby FL Green 86 and now Other Varients
Further amazing skins!!!
Sadly it appears to be true from everything that I can glean - it was denamed when painted from grey to green in 2003. Still showing as named on some databases, but photos don't lie! Feel quite sad now
You can keep the biscuits
cheers
Ben
Sadly it appears to be true from everything that I can glean - it was denamed when painted from grey to green in 2003. Still showing as named on some databases, but photos don't lie! Feel quite sad now
You can keep the biscuits
cheers
Ben
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Re: A Grubby FL Green 86 and now Other Varients
Very nice Steve - I wondered if youd have a go at the Union Jack 86! I like the RfD Euro one youve got there too!
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Timcourt1
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Re: A Grubby FL Green 86 and now Other Varients
Try swapping out the 86 Weathered bogies for the clean ones along with the equipment, if you want ex-works 
Tim C
Tim C
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Re: A Grubby FL Green 86 and now Other Varients
Superb work Steve, looking forward to seeing them uploaded. 
[album 70528 acm_paintworks_sig.jpg]
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Re: A Grubby FL Green 86 and now Other Varients
ajax103 wrote:If I'm right, that's the general purpose RF livery used when more then one RF company was working a contract.steveenefer wrote:Any way as requested by Terrone a general liveryed 86, after spending hours searching for piccys last nite with no real luck, i wandered into smith on my dinner hour and low and behold the list of locos that carried the livery was right there.... DOH....
Anyway without furthur ado heres the 86 ( poor screenshot due to the poor gfx card in the works computer )
Hi Steve.
Any news on this loco matey?
I am still eagerly waiting for it.
Cheers,
Terrone.
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Re: A Grubby FL Green 86 and now Other Varients
Hi Terrone,
Ive got to admit ive been really lazy and havent done much with the 86's partly due to work comitmants and family commitmants, im weekend off ( woohhoooo ) not that im excited
so hopefully once ive had sometime with the kids ill look at finalising the 86's and getting them ready to upload.
Only things that need doing are the logos by the cab doors and getting the numbers done.
Ive got to admit ive been really lazy and havent done much with the 86's partly due to work comitmants and family commitmants, im weekend off ( woohhoooo ) not that im excited
Only things that need doing are the logos by the cab doors and getting the numbers done.



