Pivot adjustments are simple in Max, just go to the Hierarchy tab, select "Affect Pivot Only" and go from there, i usually just center my pivots to center unless it's animated or movable, then i manually place pivots.CaptainBazza wrote:It is a (very) useful technique for some objects, but can be fraught with problems, such as reversed normals, when you clone the first half and mirror it. It can play havoc with pivots, too. I use this technique now when making cabs, half the work and twice the model.![]()
Never never never never use booleans.CaptainBazza wrote:It can be unpredictable, so I've found, like making clean boolean cuts.
