[Apologies in advance for the baiting everyone, but he's just too easy a target]g0fthick wrote:You can't create a model that pushes the boundaries on a 6 year old simulator and simultaneously a brand new one, hence why i label my work with the [KRS] tag, because you couldn't get my models to run in MSTS (texture resolutions, normal maps and poly count).
Then perhaps you should try harder? maybe you could be a more efficient modeller? The frame rates would be better
I've managed it (with texture res, normal maps, environment maps and poly counts similar to KRS in MSTS1)
I have a feeling MSTS can handle much more than 10K it depends on how the model is made - I'm already at 15K.
(I have a history of proving hunches with MSTS over the past 6 years)


