Freight animation and cabview problem
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Freight animation and cabview problem
I split my Darjeeling engines because they were running to too many polys and thanks to help from other people I can make the thing work. However, every now and then a part in the freight anim, from the right of the engine, appears just outside the cab in the cabview, though appearing in the right place from every external view. I have usually given in and put it back in the main loco, but I have just struck the problem on a part I would much prefer to be in the freight animation, and so I was wondering if anyone else had
i. had the problem and
ii. solved it?
i. had the problem and
ii. solved it?
- Nvincer
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If it is the same thing that is noticeable on the Romney cabview you did, and the River Esk cabview I did myself, the only answer I can see is to move the cabview forward/backward enough to clear the freight anim. I know this isn't ideal, but it is the only way I have managed to solve the problem on any locomotives I have completed and its not really that noticeable at the end of the day
Think we're talking about the same 'problem' here.
Ben
Think we're talking about the same 'problem' here.
Ben
Ben Vincer
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- jbilton
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Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
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- dforrest
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and as I posted earlier, if the Cabview camera (Camera 1) has been changed from the default, it will give a different view.jbilton wrote:Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
David
- jbilton
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Hidforrest wrote:and as I posted earlier, if the Cabview camera (Camera 1) has been changed from the default, it will give a different view.jbilton wrote:Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
David
I would have thought it more important to adjust the cabview to the one he's using.
If he's using a modified one thats his choice...and would effect all cabviews...not just this one.
Cheers
Jon
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Thank you all very much.
The solution was as simple as moving the cab view 3m further forward, once I had got over the fright of the loco not loading because I had made the freight animation 3500 polys. Everything now looks just like it should.
By the way, is it possible to have more than 1 freight animation?
The solution was as simple as moving the cab view 3m further forward, once I had got over the fright of the loco not loading because I had made the freight animation 3500 polys. Everything now looks just like it should.
By the way, is it possible to have more than 1 freight animation?
- Nvincer
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Nojefran wrote:By the way, is it possible to have more than 1 freight animation?
Ben
Ben Vincer
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- supergoods
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Literally No, however you can put the 2nd Freight animation on the next vehicle of the consist and then the answer become a qualified yes.Nvincer wrote:No :(jefran wrote:By the way, is it possible to have more than 1 freight animation?
Ben 8)
I use this method to put a steam loco crew in the cab, even though they are centred on the tender
Ian
Ian
- SavV1
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My current loco FreightAnims have been much, much higher. I believe the FrieghtAnim of highest count on one of my models belongs to the NZ Class 'K' (Rogers) #88 whose 'FA' weighs in at 7190 poly. Before poly pruning it was sitting in at a heavy 8500+jefran wrote:.... the fright of the loco not loading because I had made the freight animation 3500 polys.
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