Freight animation and cabview problem

Learn the finer points of making your own engines and wagons!

Moderator: Moderators

Locked
User avatar
jefran
Well Established Forum Member
Posts: 810
Joined: Fri Feb 21, 2003 8:18 am

Freight animation and cabview problem

Post by jefran »

I split my Darjeeling engines because they were running to too many polys and thanks to help from other people I can make the thing work. However, every now and then a part in the freight anim, from the right of the engine, appears just outside the cab in the cabview, though appearing in the right place from every external view. I have usually given in and put it back in the main loco, but I have just struck the problem on a part I would much prefer to be in the freight animation, and so I was wondering if anyone else had

i. had the problem and
ii. solved it?
User avatar
dforrest
Very Active Forum Member
Posts: 6187
Joined: Wed Jun 05, 2002 12:00 am
Location: St. Vincent and the Grenadines (and in an earlier life, Hull)

Post by dforrest »

Make sure that you are using the default cabview camera view and not a modified one.

David
David
User avatar
Nvincer
Very Active Forum Member
Posts: 2219
Joined: Wed Jan 26, 2005 4:01 pm
Location: Ashford, Kent
Contact:

Post by Nvincer »

If it is the same thing that is noticeable on the Romney cabview you did, and the River Esk cabview I did myself, the only answer I can see is to move the cabview forward/backward enough to clear the freight anim. I know this isn't ideal, but it is the only way I have managed to solve the problem on any locomotives I have completed and its not really that noticeable at the end of the day :wink:

Think we're talking about the same 'problem' here.

Ben 8)
Ben Vincer
------------------------------------------
Visit Bubble's Railways - http://www.bubblesrailways.co.uk
Dreamland (Margate) Miniature Railway Route and Stock Pack now Available!
User avatar
jbilton
Very Active Forum Member
Posts: 19267
Joined: Fri Oct 10, 2003 12:08 pm
Location: At home ..waiting to go to Work.
Contact:

Post by jbilton »

Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
------------------------Supporting whats good in the British community------------------------
Image
User avatar
dforrest
Very Active Forum Member
Posts: 6187
Joined: Wed Jun 05, 2002 12:00 am
Location: St. Vincent and the Grenadines (and in an earlier life, Hull)

Post by dforrest »

jbilton wrote:Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
and as I posted earlier, if the Cabview camera (Camera 1) has been changed from the default, it will give a different view.

David
User avatar
jbilton
Very Active Forum Member
Posts: 19267
Joined: Fri Oct 10, 2003 12:08 pm
Location: At home ..waiting to go to Work.
Contact:

Post by jbilton »

dforrest wrote:
jbilton wrote:Hi
Ben is correct. Camera 1 is hard coded to see freight-animations.
By careful positioning of forward and side views , altering width as well as length, you can nearly always avoid seeing the freight-animation.
Cheers
Jon
and as I posted earlier, if the Cabview camera (Camera 1) has been changed from the default, it will give a different view.

David
Hi
I would have thought it more important to adjust the cabview to the one he's using.
If he's using a modified one thats his choice...and would effect all cabviews...not just this one.
Cheers
Jon
------------------------Supporting whats good in the British community------------------------
Image
User avatar
jefran
Well Established Forum Member
Posts: 810
Joined: Fri Feb 21, 2003 8:18 am

Post by jefran »

Thank you all very much.

The solution was as simple as moving the cab view 3m further forward, once I had got over the fright of the loco not loading because I had made the freight animation 3500 polys. Everything now looks just like it should.
By the way, is it possible to have more than 1 freight animation?
User avatar
Nvincer
Very Active Forum Member
Posts: 2219
Joined: Wed Jan 26, 2005 4:01 pm
Location: Ashford, Kent
Contact:

Post by Nvincer »

jefran wrote:By the way, is it possible to have more than 1 freight animation?
No :(

Ben 8)
Ben Vincer
------------------------------------------
Visit Bubble's Railways - http://www.bubblesrailways.co.uk
Dreamland (Margate) Miniature Railway Route and Stock Pack now Available!
User avatar
supergoods
Very Active Forum Member
Posts: 2752
Joined: Fri Jun 07, 2002 12:00 am
Location: Sugar Land, Texas

Post by supergoods »

Nvincer wrote:
jefran wrote:By the way, is it possible to have more than 1 freight animation?
No :(

Ben 8)
Literally No, however you can put the 2nd Freight animation on the next vehicle of the consist and then the answer become a qualified yes.

I use this method to put a steam loco crew in the cab, even though they are centred on the tender

Ian
Ian
User avatar
SavV1
Been on the forums for a while
Posts: 153
Joined: Thu Apr 20, 2006 10:44 pm
Location: Somewhere in New Zealand
Contact:

Post by SavV1 »

jefran wrote:.... the fright of the loco not loading because I had made the freight animation 3500 polys.
My current loco FreightAnims have been much, much higher. I believe the FrieghtAnim of highest count on one of my models belongs to the NZ Class 'K' (Rogers) #88 whose 'FA' weighs in at 7190 poly. Before poly pruning it was sitting in at a heavy 8500+

_________________________
Cheers
Stefan van Vliet
TSNZ Webmaster www.tsnz.co.nz
NZTS Workshops Co-Founder
Cheers
Stefan van Vliet

TSNZ Webmaster
http://www.tsnz.co.nz
User avatar
jefran
Well Established Forum Member
Posts: 810
Joined: Fri Feb 21, 2003 8:18 am

Post by jefran »

Now that is most interesting. In my case, moving 2 extra parts into the freight animation resulted in MSTS refusing to load the loco, and moving them back kept it happy.

Does anybody know what the rules on polys (polies?, .but not pollies) are, or is it a black art?
User avatar
SavV1
Been on the forums for a while
Posts: 153
Joined: Thu Apr 20, 2006 10:44 pm
Location: Somewhere in New Zealand
Contact:

Post by SavV1 »

It appears to be simply, whatever you can get to work is good.
My frieghtanims are generally built with a hierarchy, but I don;t know if this affects the final conversion or not, as its a static shape.

Cheers
Cheers
Stefan van Vliet

TSNZ Webmaster
http://www.tsnz.co.nz
Locked

Return to “[MSTS1] Building Rolling Stock”