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Mike's models
Posted: Sat Jan 27, 2007 8:11 pm
by demonshadow
been working on the Jones Goods, Darwin Smith has given me his tender, plan is to do all varients from HR to LMS.
So far this is where i am.

Oppinions welcome
Does anyone have pictures of the loco and any of its cab?
From mike
Posted: Sat Jan 27, 2007 10:09 pm
by tinsley
This is looking very good already..

Posted: Tue Jan 30, 2007 2:40 am
by DarwinS
Something to look forward to.
Oops got loads of pictures... but no working scanner at the moment. Will see if I can get some OK digital photographs and send you on the weekend.
I am also thinking of some places to run the non-preserved versions. See my post in
http://forums.uktrainsim.com/viewtopic.php?t=64736
Posted: Tue Jan 30, 2007 9:06 am
by decapod
looks like you have the usual TSM smoothing problems on the boiler arches and cylinders - these will make it look a bit odd in the sim as it affects the lighting of the surfaces.
Not sure about how you fix it, but it's something to do with removing the flat sides from the main part.
Posted: Tue Jan 30, 2007 9:42 am
by demonshadow
Hi Paul, Yeah you got it right there, im not to bothered about that just yet, i'll fix it before it gets exported, did get told how to do it.
Should be an update tonight
Posted: Tue Jan 30, 2007 11:23 am
by Timcourt1
Paul is correct, Cylinders etc can be made to look pretty good if you switch to poly mode, and split the end polys out from Cylinders.
You can rejoin them after texturing if required and they will maintain their smoothing.
Tim C
Posted: Tue Jan 30, 2007 1:25 pm
by demonshadow
Cheers for pointing that out Tim, i had not noticed the Cylinders.
Posted: Tue Jan 30, 2007 1:29 pm
by davidaward
Looking Good Mike- best of luck finishing it- I look forward to it!
Posted: Thu Feb 01, 2007 10:58 am
by demonshadow
an update for you all, so far the model comes in at 10,333 polys

Posted: Thu Feb 01, 2007 1:19 pm
by skinnylinny
Nice work! It really captures the character of the original. I love the whistle too, it's something that really makes a model for me. However, if I can be picky, I think that the rear splashers need their ends separating like the cylinders. Also, I think there were some pictures in Model Rail at some point, but I can't remember. I'll have a dig around. Good luck with the model!
James
Posted: Thu Feb 01, 2007 1:55 pm
by demonshadow
your right i havent seperated all the parts for the poly smoothing i will at some point, main aim is to get the last few bits onto the model (lamp Irons, airpipe, handrail holders, brake gear, cylinder cocks etc) then seperate the problematic poly smoothed parts and then texture not to far to go.
Posted: Thu Feb 01, 2007 3:06 pm
by ianmacmillan
Looks a bit too yellow to me.
The dome colour looks to be closer.
Posted: Tue Feb 06, 2007 3:29 pm
by demonshadow
Cheers Ian, that was the colour i got from a picture but played around till i got what you can see in the picture,actually left the dome to see if people might suggest what you have
anyway progress report: been working on the pistons,which one of the parts i have sort of feared about doing, still a few hours before bedtime at 4am and it was done, now to try get the motion complete

Posted: Wed Feb 07, 2007 5:38 am
by demonshadow
another update, been playing around with a few texture ideas looks good but i feel i may of got a little carried away with my new texture technique

Still got to animate the last of the motion
Posted: Wed Feb 07, 2007 6:44 am
by DarwinS
Excellent job on the motion, I hope it all works when you animate it!
That texture is looking good. I like the rivet detail on the bogie, but think that it should be made darker. The louvred chimney will be a big challenge to texture convincingly.
Still need to redo the rear splasher. Whistle and tall safety valves look good.
Remind me to send you some outlines for HR number plates if you need them.