i think its the fact that the wheels and cab have not been donetrains2 wrote:There's something not quite right about it, but it does look good I have to say.
Rich
regards david
Moderator: Moderators


Here is a some information from modified conv3ds readme:
As you probably know, it is impossible to import a glossy texture
into MSTS as the converter CONV3DS.EXE has a bug and always shows
an error when you try to convert a model with a glossy texture.
This bug was fixed by program code modification, but the
converted .S file still needs some manual work.
For some unknown reason (probably due to human error) Microsoft
disabled shader for glossy textures in the 1.2 patch for MSTS.
There are 23 shaders listed in the configuration file, however
the shader counter is equal to 22. As a result the sumulator
doesn't take shader for gloss textures into use. To correct this
problem please do the following:
1. Make a backup copy of app.fbk file, that is located in your
MSTS main folder.
2. Open app.fbk file, with any text edirot, Write or Notepad
for example.
3. Find the following part:
----------------------------------------------------
shader_cfgs (
22
shader_cfg "ShaderCfg-Alpha-Smoke" (
----------------------------------------------------
4. Change 22 for 23, so the result looks like that:
----------------------------------------------------
shader_cfgs (
23
shader_cfg "ShaderCfg-Alpha-Smoke" (
----------------------------------------------------
5. Save app.fbk file. That's all.