Locomotives/Rolling Stock
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- timbooth
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Its inevitable that the quality of models will improve over time, and thats happened in MSTS over the years. The new sims will raise the bar further, but it doesn't mean the minimum standard needs to rise.
There's no need for fear or envy to come into the equation - people should just carry on building what they desire/need. No modeller should be thinking about building to a certain standard - they should be focused on enjoying the art.
There's no need for fear or envy to come into the equation - people should just carry on building what they desire/need. No modeller should be thinking about building to a certain standard - they should be focused on enjoying the art.
- RobertM
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Well said
RobertM
RobertM
Cheers, Robert 
Fireman at the Lakeside & Haverthwaite Steam Railway.
Second Valve simulation - https://www.facebook.com/secondvalve?ref=hl
Fireman at the Lakeside & Haverthwaite Steam Railway.
Second Valve simulation - https://www.facebook.com/secondvalve?ref=hl
I think that initially TMTS will be a winner because msts models will be transferable, giving us an instant massive trainset...as for KTS, I don't know if msts models will be transferable, so I carn't comment on that.DarwinS wrote:Well I am hoping some (many?) of us will accept models of a lower standard, including models imported from MSTS I hope. Whilst I appreciate quality, I also want to have a good variety of models (hopefully mostly freeware).
I would like to build some of them bit not i fear to the above specifications.
If you carry on building models to the standard of you last ones Darwin, I'll not be complaining, thats for sure!
True enough Tim, but recently somebody uploaded a few models that were better than the general standard of freeware when MSTS first was released, yet there was a few people complaining that they were so poor that they wern't worth considering, I feel that as the "top end" improves the "bottom end" moves up the scale too, making it increasingly difficult for new modelers to attempt to get into modeling, without seeing with their own eyes that their models aren't worth uploading, because they aren't good enough. My own attempt at a loco probably would have been good enough for the early MSTS days, but compared to recent uploads, its dreadfull.timbooth wrote:Its inevitable that the quality of models will improve over time, and thats happened in MSTS over the years. The new sims will raise the bar further, but it doesn't mean the minimum standard needs to rise.
There's no need for fear or envy to come into the equation - people should just carry on building what they desire/need. No modeller should be thinking about building to a certain standard - they should be focused on enjoying the art.
Cheers
Jim
Working to restore D8233, D5705 and D9531
- timbooth
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We are all just modellers - once you start comparing your work with others, especially outside MSTS, then you may quickly feel indequate. The point is to build to learn, and you can evolve your models as you improve.
Take a look at my early models - I wouldn't want to release any of those now, but not because the average quality may be be better but because my skills have improved.
Take a look at my early models - I wouldn't want to release any of those now, but not because the average quality may be be better but because my skills have improved.
Jim,Some of the things you have said in this post worry me somewhat...if the graphics engine of the new sims are up to the standard of the flight sim that you are building that plane for, is the time taken for modelers to build a good model going to be measured in lots of months or even years, instead of weeks? In which case particularly in the freeware world, would anybody commit that amount of time just to build a model? Lets face it, without the diversity of freeware models, nearly all the active members of UKTS would have dissapeared ages ago.
Cheers
Jim
Hummm, perhaps l should expand a little further, the image of the A3 and Warship are just locos that drop right into MSTS, right now, in fact the A3 is two and a half years old now.
All l did was remove the poor *.ace textures, apply a little specular shine to the base materials and take a render of it, theres no trickery, no sleigh of hand, anyone who has the BATs A3 has exactly what you see in that image.
So no one needs to fret, models that current exist in MSTS with just a few simple tweaks will look 500% better overnight because the new game engines will offer so much more.
The biggest gain will be support for specular lighting ( l'm hoping l havent misred posts by both TMTS or KRS !! ), this simple effect is often maligned and over looked but with some care can really wack you between the eyes with wow factor, add to that some decent 32 bit textures and the models will leap from bargin basement to top shelf with little effort.
This means that what people currently do will be just fine and there efforts will be much better with a very small increase in skills.
There is always room for beginers stuff, l didnt always build models, in fact seven years ago l had never even heard of flight sims let alone train sims, l'm only at the level l'm at now due to insane number of hours building planes ( over a hundred to date ) over the ensuing years, like anything else practice makes perfect, but like everything else there are levels of aquired satisfaction, do what you want and to the level you wish.
Its not a race, there are no winners or loosers just different, any one who thinks its ok to decry others work should be given the HTML link to Gmax, TSM or 3DC and told go figure.
Time constraints, well planes take for ever esp to get to top level payware, as such ldont have that time anymore, trains are much faster if you build up a parts bin, l started a new loco yesterday evening, few bits here and there and 24 hrs later its looking like a loco should another two days and it'll be done and ready for the paint shop, it really doesnt take long if you break it down into component parts and work smarter not harder.
Darwin,
Just go for it, build what you like and if you like doing it then keep doing it, my first MSTS model was the DB 218 series l did for free with TSM and by todays standards its appauling, l then did a DSB/NSB/SNCB Nohab and was not happy with my efforts and so bypassed train sim altogether for a couple of years, l didnt give up, l looked at what others were doing, dug around and tried again.
If you work in Gmax then send me your model and l'll render it and you'll be suprised at how good it actually looks under the skin !.
Best regards
Michael
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Timcourt1
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Well said guys,
Its not a race or competition, I have now resigned myself to not reading these "which is best posts" there are some out there who do have a real talent for this, and also there are us who just do it becuase we want to build train stuff.
I for one don't rank up there with the best by a long halk but keep plodding away becuase its fun and I love to create things I have always "done art" and enjoyed it- especially real model making.
Tim is right we cannot push the beginners out and this is why the PI people consider my work there as important as the Programmers - becuase content creation is what its all about if we are to have a future, Ok so we have advanced Graphic engines etc... but it just expands on what you can do, we have worked with MSTS these past few years, discovered new tricks and graphic tweaks but the new sims will give us "growing room"
So everyone, beginners and advanced modelers alike carry on and do what we love doing, no need to worry about who's best so long as we have fun doing it!
Its not a race or competition, I have now resigned myself to not reading these "which is best posts" there are some out there who do have a real talent for this, and also there are us who just do it becuase we want to build train stuff.
I for one don't rank up there with the best by a long halk but keep plodding away becuase its fun and I love to create things I have always "done art" and enjoyed it- especially real model making.
Tim is right we cannot push the beginners out and this is why the PI people consider my work there as important as the Programmers - becuase content creation is what its all about if we are to have a future, Ok so we have advanced Graphic engines etc... but it just expands on what you can do, we have worked with MSTS these past few years, discovered new tricks and graphic tweaks but the new sims will give us "growing room"
So everyone, beginners and advanced modelers alike carry on and do what we love doing, no need to worry about who's best so long as we have fun doing it!
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- leeburgess
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- festkid2004
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- JonPotter
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I thought Murray was doing a loco called Kathleen - not the same one I hope....
Jon Potter
http://jonpotterphotography.co.uk
http://jonpotterphotography.co.uk
- festkid2004
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