Interactive Objects and Wagons.

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Warship
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Interactive Objects and Wagons.

Post by Warship »

Here’s a question that will expand activities IF the principle can be made to work !!

We all know you can take a steamer to a coal hopper and fill the tender, assuming it requires it ………. But could the same be done for wagons??

IE. Would it be possible to build an aggregate dispenser and then have a rake of wagons be filled by stopping each wagon under the dispenser? This principle could also be done for liquids and filling tanker wagons.

If it can/or could be done, it opens up all sorts of possibilities for route builders and activity creators alike:
• Stone
• Sand
• Gravel
• Coal
• Coke
• Oil
• Gases
• Fuel
• Chemicals
• Milk!
Etc etc, the list is as long as peoples imagination :)

It of course may have been discussed before, but I tried searching for ‘aggregate’ & ‘dispenser’ in both the Route building and the Rolling stock forums, but got no luck.

(Note: I’ll post this is both forums as it requires both an interactive piece of scenery and stock to work)

Greg.
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ianm42
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Post by ianm42 »

We have tried and tried, but it just does not seem to work, except for a tender.

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Post by myles »

So, Why cant you make it a tender that LOOKS like a wagon. Lke giving the engine 60 or so tenders. It's silly but it might help :lol:
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Post by Warship »

Yes, indeed, my thoughts entirely. And it's not only tenders that are interactive, you can also fill a Diesel Loco with fuel :)

Greg.
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Post by dforrest »

Warship wrote:Yes, indeed, my thoughts entirely. And it's not only tenders that are interactive, you can also fill a Diesel Loco with fuel :)

Greg.
Yes, but other than a gauge moving in the cabview, what interactive display do you get?

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Warship
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Post by Warship »

Maybe I'm not expressing myself clearly enough :)

I'm not referring to what one might see while playing the sim, but rather the interaction between rolling stock and scenery objects - ie if it would be possible to create a wagon or tanker that could be filled either with some form of loose solids (aggregates etc) or liquids, whether you see them is irrelevant, the point being that it would open up a whole new set of scenarios for activity writers.

Whether they be tenders masquerading as wagons or loco's with their eng files re-written to as they have similar physics to a tanker (and obviously re-skinned to look like wagons/tankers is the easy bit).

Having said that, from the responses (or lack of them) I'm beginning to think that this idea is just not possible - but what I don't understand is WHY it's not possible.

Anyway, thanks to all who did reply :)

Greg.
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Post by ianmacmillan »

The weight of a wagon is listed in the wag file under Mass.

You can edit it to make a loaded wagon but you cannot edit it within the game.
You would have to have two consists, one loaded and one empty and do a bit of shunting.
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Warship
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Post by Warship »

So if we are doing an activity where one has to fill an empty tender, we have to have two consists - one with an Engine and an EMPTY tender, and a second with an Engine and a FULL tender?

I think not!

Thus somewhere with in the sim MSTS recognises the fact that the tender has been filled and therefore it's weight and mass have subsequently increased.

Why cannot this be done with a wagon?

And, does MSTS recognise when carriages are full of people and take the extra load into account?

Greg.
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Post by jimmyladd »

Although msts fills the tender with water or coal, it doesn't alter the tenders mass.
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