a few questions
Posted: Sun Nov 16, 2003 8:47 am
all questions are theoretical
1. whats the maximum polycount for ts to run smoothly? ( ie everything on screen at any given moment. objects scenery track locos carriages etc etc.) the reason i ask is If i have the 'outside view camera' zoomed very close in on the loco ONLY it that the only thing that TS has to worry about drawing? If this is so is it feasible to build a highpoly loco with say a poly limit of 15000( only guessing ) but only visisble upto 25 meters. then as I pull out further say to 50 meters the polycount is down to 10000 and so on. Yes I know thats what LOD is for but im just checking. So if i'm clever enough i can build a really detailed loco/object in 3D and as I pull the camera out replace some of the details by textures and hopefully you cant tell the difference. which leads me onto my next question.
2. How many 'levels' of LOD can you have? is there a set number? ie 25m 50m 100m 250m 500m 1000m and so on. Or can I do my own with levels in between. I know this will be a lot of work but I think it would be worth it.
3 Can you have a 'bump map' in TS ( for those of you not in the know a bump map is a 'transparent map' which bends the light on object so it looks like there is a bump or hollow on the object when really there isnt. )
erm I think thats about it for now i'm sure i'll come up with a few more soon
1. whats the maximum polycount for ts to run smoothly? ( ie everything on screen at any given moment. objects scenery track locos carriages etc etc.) the reason i ask is If i have the 'outside view camera' zoomed very close in on the loco ONLY it that the only thing that TS has to worry about drawing? If this is so is it feasible to build a highpoly loco with say a poly limit of 15000( only guessing ) but only visisble upto 25 meters. then as I pull out further say to 50 meters the polycount is down to 10000 and so on. Yes I know thats what LOD is for but im just checking. So if i'm clever enough i can build a really detailed loco/object in 3D and as I pull the camera out replace some of the details by textures and hopefully you cant tell the difference. which leads me onto my next question.
2. How many 'levels' of LOD can you have? is there a set number? ie 25m 50m 100m 250m 500m 1000m and so on. Or can I do my own with levels in between. I know this will be a lot of work but I think it would be worth it.
3 Can you have a 'bump map' in TS ( for those of you not in the know a bump map is a 'transparent map' which bends the light on object so it looks like there is a bump or hollow on the object when really there isnt. )
erm I think thats about it for now i'm sure i'll come up with a few more soon
