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Re: Bedford Hitchin Branch

Posted: Mon Oct 04, 2010 7:03 pm
by markpullinger
@douglee, I agree - but my dad still thinks it's all a gimmick - MSTS 10 years old next year and still going - unlike some of my models :)

Re: Bedford Hitchin Branch

Posted: Mon Oct 04, 2010 7:31 pm
by douglee
Hi All,
douglee wrote:Hi Charles,
With detail like this, Who needs a Model Railway? :lol:

Fantistic!

Good luck
Doug
Having said that, I have both a Model Railway and MSTS living together. The railway is slowly re-emerging from Pickfords boxes after the move at the moment.

Good luck
Doug

Re: Bedford Hitchin Branch

Posted: Tue Oct 05, 2010 8:07 am
by passedcleaner
The trick is to time it so the trains disappear off the end of the model railway and appear on your PC screen a few seconds later :lol:

Seb

Re: Bedford Hitchin Branch

Posted: Tue Oct 05, 2010 9:23 am
by douglee
Hi Seb,
So the tunnel through the monitor was not such a silly idea after all. :D :o :lol: :roll: 8)

DOH!

Good luck
Doug

Re: Bedford Hitchin Branch

Posted: Tue Oct 05, 2010 6:09 pm
by passedcleaner
:D That made me laugh :lol:

Seb

Re: Bedford Hitchin Branch

Posted: Tue Oct 05, 2010 7:08 pm
by douglee
Hi Seb,
The HSE have been on. :roll:
Do not try this at home. :lol:

Good luck
Doug

Re: Bedford Hitchin Branch

Posted: Sun Oct 24, 2010 8:31 pm
by doodah
Hi Charles,

Your Bedford-Hitchin route continues to look fabulous!

I have sent you lots and lots of pictures of what the line looks like nowadays in Cardington, Ireland, Southill and Shefford. I hope you find them interesting.

Do you have any screen shots of the "firing range" bridge at Ireland, please, because I am unsure of the purpose of its being built as there is no road there now, only fields. Was there a road there back in the day??

Cheers :wink:

Re: Bedford Hitchin Branch

Posted: Wed Nov 24, 2010 9:23 pm
by charles9malcolm
Hi all,

A quick update......

Still haven't finished Hitchin and Bedford Station areas and I'm making any excuse to put off further scenery building! Instead i've been playing with environment files and making seasonal textures. Here's some screen shots.










Re: Bedford Hitchin Branch

Posted: Wed Nov 24, 2010 9:57 pm
by dee4141
Lovely work, Charles - and nice screenshots too. :D

Re: Bedford Hitchin Branch

Posted: Wed Nov 24, 2010 9:57 pm
by NiallGray
Those last two pics in the snow are fantastic, great job you've done there.

Re: Bedford Hitchin Branch

Posted: Thu Nov 25, 2010 12:21 am
by cardean
Great work Charles, :)

We've got the same weather up here tonight...... :lol:

John.

Re: Bedford Hitchin Branch

Posted: Thu Nov 25, 2010 12:47 pm
by passedcleaner
Wow, just...wow. :o

Every little detail in those shots looks real. I particularly like the bull-head rail and chairs - which trackset did you use?

Can't wait for this - the perfect small route :)

Seb

Re: Bedford Hitchin Branch

Posted: Thu Nov 25, 2010 4:02 pm
by charles9malcolm
passedcleaner wrote: I particularly like the bull-head rail and chairs - which trackset did you use?
Its UK Fine Scale. The best available in my opinion.

Re: Bedford Hitchin Branch

Posted: Sat Jan 15, 2011 1:06 pm
by charles9malcolm
Been making some good progress recently and Bedford is coming on nicely. I can almost see the light at the end of the tunnel for this project! :D The big issue at the moment is sacrificing game performance for detail. The route has some very busy tiles (object count is 1750 in one example) and FPS down to 9/8 in places. I have an old PC though so not everyone should experience this. Pending obtaining all necessary permissions for an activity pack the route should be released in the not to distant furture.

Cheers

Charles


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Jubilee 'Comet' with a train for St Pancras


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From left to right: 4MT with an arival from Wellingborough, 'Jub' for St Pan, and a Standards 2 tank in the Hitchin Bay.


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The permanent way depot


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Jinty shunting some p'way trucks.

Re: Bedford Hitchin Branch

Posted: Sat Jan 15, 2011 1:23 pm
by chrisiveson
Very nice, thanks for posting. :P

Chris.