It really is not as bad as I had thought it would be - I am driving random activities in V6 to cover as much of the route as I can as a way of testing the new signals and speed limits, and so far I am hitting about an 80% success rate. They maybe all don't run exactly as the author intended, but give a perfectly acceptable drive.JunGRail wrote:The new activities I'm most looking forward to. What will we have to do with the old ones just delete those or leave them where they are? It's a pity they don't work, they're really good.
Its only the very complicated activities, that rely on interaction with other AI traffic and have wait points, reverse points etc. that the signal re-positioning is causing problems.
Dave

