Waterfalls?

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ThomasTheTank
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Waterfalls?

Post by ThomasTheTank »

has anyone done any waterfalls for MSTS as i have notice some for Trainz but not for MSTS

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saddletank
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Post by saddletank »

There are some mountain stream textures on Train-sim.com, if you paint these over a near vertical bit of terrain it'll look like a waterfall.
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Waterfalls

Post by brooksy »

I have placed two different waterfalls on my NZ Route.
One utilises the mountain stream textures as mentioned by saddletank the other is made from the OE Transtex SS texture.
These are both actually used as transfers and give two different effects.
You need to experiment quite a bit to get them right but they can give a realistic waterfall when viewed from a distance.
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pitleyfalley
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Post by pitleyfalley »

Look at Steve Pontins Talyllyn Route:- that has Dolgoch falls on it

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ThomasTheTank
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Post by ThomasTheTank »

are you talking completely vertical waterfalls, as these are the type i am after
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alan2
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Post by alan2 »

You might be best with a Animated shape, with a vertical movement, with the water texture on the moving part.

Just as a thought.

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Post by qzdcg8 »

alan2 wrote:You might be best with a Animated shape, with a vertical movement, with the water texture on the moving part.

Just as a thought.

Alan Heath
That's what I was thinking.
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saddletank
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Post by saddletank »

MSTS' terrain mesh won't allow the creation of vertical cliffs. As each poly is 8m across you will always get a minimum of 8m Y distance across any slope you create(*). The only way to get truely vertical cliffs is to build them as models and place them on the sloping terrain, but then you could specify a middle section of the vertical face as the water and animate that, which could work really well.

Or you could create a very nearly vertical face by pulling an individual terrain node or two deep deep down underground forming a huge stretched 'spike' or pit into the surface, then hide the resulting pothole with water or a false floor.

(*)This is using a terrain detail bias of 0 in that subtile which I don't recommend as it hits frame rate hard. The default terrain polygon mesh is 16m - even worse.
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Post by gopher »

:-?
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