QPSR Route

The MSTS 1 Route Editor can be a beast to use, but it's capable of some amazing results, here you can talk with the wizards that are building some of the fantastic routes available and learn how to make your own.

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bendigo
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Posts: 121
Joined: Mon Feb 12, 2007 7:44 am

QPSR Route

Post by bendigo »

Hi,

Having a problem with a set of points on a route i am releasing, they are on a balloon loop and appear to be linked incorrectly, UKFSTM is reading the problem as Path 1 linked to Path 2, and vica-versa. any ideas?

Bob
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timbooth
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Joined: Mon Feb 04, 2002 12:00 am
Location: Walsall, UK

Post by timbooth »

If its a Y turnout then RE has a bug which can mean the exits get swapped over. Do you get a crash or error message when selecting the turnout? If not, click on it so it turns ted, save the route and close the tools application, then load MSTS and check it works the right way.

If it crashes or you get an 'adjacent node' error then things are more tricky.
bendigo
Been on the forums for a while
Posts: 121
Joined: Mon Feb 12, 2007 7:44 am

Post by bendigo »

further to last post. there are signals linked to it and a Level crossing on it.
When i Click remove signal link and then select the turn out RE crashes, also the next track piece along is not resonding, reciving agacent track piece can not be loaded. ofending points are A1t7_5dRgtMnl.s
bob
bendigo
Been on the forums for a while
Posts: 121
Joined: Mon Feb 12, 2007 7:44 am

Post by bendigo »

Hi,
Gotten rid of shape now have orphen track node, how do i fix????

Bob
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