Forest Dat s how?

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davidaward
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Forest Dat s how?

Post by davidaward »

Hi all,

I've been wondering about this for a while now- a route I'm working on has a very densely vegetated area. A forest file or two would severly reduce the object count which I fear is reaching its maximum permitted on the tile, with many more to go. I've tried searching but can't fid much about creating forests, anyone any ideas?

PS its in a steep valley too, so hopefully forests will be able to deal with changing altitude.

Thanks for any help

David
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rwaceyw
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Post by rwaceyw »

Cracking tutorial on Steam4Me, its what got me 'off the ground' anyway.

http://steam4me.railpage.org.au/trainsi ... rests.html

Hope it helps Dave,

T'other Dave.

(P.S - Still plan to become a WLLR volunteer?)
Been here long enough to know better...
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davidaward
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Post by davidaward »

Cheers dave I'll have a read through that, looks very useful.
rwaceyw wrote:(P.S - Still plan to become a WLLR volunteer?)
Dunno yet- had the hand injury before Christmas and the SVR has been very time consuming since New Year, been there all weekend for two on the trot- may find time in the summer though, after all they only operate Summer Sundays at West lancs.
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ARG706
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Post by ARG706 »

Treeclumps beat the hell out of forests any day as there is more variety in them. Just "N" them a bit as long as the grade is not too steep otherwise they'll look awful. Forests have the same tree 1000 times over and are only visible from a kilometre away

You won't see many forests in my routes. Aaargh
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davidaward
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Post by davidaward »

ARG706 wrote:Treeclumps beat the hell out of forests any day as there is more variety in them. Just "N" them a bit as long as the grade is not too steep otherwise they'll look awful. Forests have the same tree 1000 times over and are only visible from a kilometre away

You won't see many forests in my routes. Aaargh
Cheers for the advice, but my route ain't suitable for tree clumps- its a very steep sided valley.
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