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Slight Ground texture realigning

Posted: Mon Dec 18, 2006 2:16 pm
by MuddleandGoesNowhere
Image

I'm currently photo-texturing a route as can be seen above; however, as you can see the edges of the textures I'm using don't match up.

Route editor only moves the textures by a whole block; and as you can see the texture only needs to move about 1/4 of one tile.

Mosaic will move the texture; but it acts weirdly, making the section which has been moved from the top appear at the bottom of the square. Is there a way in which to move all of these tiles at once?

Posted: Tue Dec 19, 2006 4:54 pm
by 3DTrains
Mosaic should allow you to move entire sections without changing the orientation or values used in the tiles (except error bias) - simply copy and paste (Shift-click the area, Ctrl + C, and then Shift-click the new section and Ctrl + V).

Cheers!
Marc - 3DTrains
http://www.3dtrains.com

Posted: Tue Dec 19, 2006 5:30 pm
by mickoo737
The odd cropping is not Mosaic, but MSTS for some unknow reason it takes about 10% from the top and right edge ( I think ? ) and pastes them on the bottom and left, thats why all tiles have to have common edges.

l'd quite often draw a hedge line across one corner and then find it appear in another corner, you can see this happen in RE when you use the pencil tool, just squiggle a line across texture biundries and you'll soon see what l mean.

Very annoying for accurate texture mapping l must say.

Best

Michael

Posted: Wed Dec 20, 2006 10:39 am
by 3DTrains
You can elliminate the bleed edge of terrain textures by altering the Texture "U" and "V" parameters, as well as the Scale X and Scale Y. for 512 x 512 textures, allow for 32 pixels all the way around the texture, and then add the following entries:

Texture U Parameter: 0.0625
Texture V Parameter: 0.0625

Scale X: 0.875
Scale Y: 0.875


This basically gives a 448 x 448 useable area on the texture to work from, and gets rid of the annoying edge bleed from the opposite end of the texture. :)

Cheers!
Marc - 3DTrains
http://www.3dtrains.com

Posted: Wed Dec 27, 2006 3:28 am
by biged
Hi Mark I have this problem (Color bleeding at the edges resulting in slight loss of consistency) with some Australian textures that I am producing with mosaic.
I see that you have a answer but Im sorry that a lot of it went right over my head.
Where do I enter these figures??
Cheers to all I hope xmas has been good for you.
Ed :drinking:

Posted: Thu Dec 28, 2006 3:48 am
by QR2605
Ed,

You will find those properties under the Object tab when a sub-tile is selected. Something that I have yet to experiment with as I have enough trouble creating the textures :roll:

D.

Image

Posted: Thu Dec 28, 2006 7:11 am
by biged
Thanks for that I now have an Idea where to look.
Cheers Ed :drinking: