Does anyone know if PickUp Objects (water, coal etc) have to be constructed as animated objects or can I simply define a non-animated object as a Pick Up in order for refuelling to occur properly in the sim??
Regards
Steve
Pick Up Objects
Moderator: Moderators
hi
RE: "Does anyone know if PickUp Objects (water, coal etc) have to be constructed as animated objects or can I simply define a non-animated object as a Pick Up in order for refuelling to occur properly in the sim??"
you can do it eather way animated or non-animated.
the S&C coal tower has no animation in it but water/diesal do but it dose not mater.
you should read the tec docs on MSTS CD#1 (all of them)
if you look for "Industrial Buildings v01 [IndBdV01.zip]" in the DL libre
there are sume hoppers and a deisel pump i made about 9 months ago
b101uk
RE: "Does anyone know if PickUp Objects (water, coal etc) have to be constructed as animated objects or can I simply define a non-animated object as a Pick Up in order for refuelling to occur properly in the sim??"
you can do it eather way animated or non-animated.
the S&C coal tower has no animation in it but water/diesal do but it dose not mater.
you should read the tec docs on MSTS CD#1 (all of them)
if you look for "Industrial Buildings v01 [IndBdV01.zip]" in the DL libre
there are sume hoppers and a deisel pump i made about 9 months ago
b101uk