Forgot to answer this bit.timbooth wrote:I mean the part of the shape named 'CALLON' shouldn't appear on the signal shape until you tick the box. If the tick box is disabled, that would suggest RE can't identify CALLON in the shape, the config is wrong, or the world file entry doesn't match the config. Perhaps TSM prevents CALLON being a seperate object, because it isn't animated - perhaps you need to set up dummy animation, as mentioned earlier.trains2 wrote:Thanks Tim, I shall investigate although I have tried most of those things already.
What do you mean about the DECOR bit not appearing? When you open up signal properties you get all the 'bits' of the junction link compilation, including the main part, i.e. the DECOR part. You can never have the option to tick it anyway, as it is always blanked out, but do you mean you shouldn't be able to see it at all?
Best Regards
Rich
CALLON is falsely animated as previously described with the feathers, so that part should work, but it is as you describe, the actual Call On part is always with the signal head whether the tick box is checked or not.
Rich
