Another signalling problem from me...

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trains2
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Post by trains2 »

timbooth wrote:
trains2 wrote:Thanks Tim, I shall investigate although I have tried most of those things already.

What do you mean about the DECOR bit not appearing? When you open up signal properties you get all the 'bits' of the junction link compilation, including the main part, i.e. the DECOR part. You can never have the option to tick it anyway, as it is always blanked out, but do you mean you shouldn't be able to see it at all?

Best Regards

Rich
I mean the part of the shape named 'CALLON' shouldn't appear on the signal shape until you tick the box. If the tick box is disabled, that would suggest RE can't identify CALLON in the shape, the config is wrong, or the world file entry doesn't match the config. Perhaps TSM prevents CALLON being a seperate object, because it isn't animated - perhaps you need to set up dummy animation, as mentioned earlier.
Forgot to answer this bit. :roll:

CALLON is falsely animated as previously described with the feathers, so that part should work, but it is as you describe, the actual Call On part is always with the signal head whether the tick box is checked or not.

Rich
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TFormoso
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Post by TFormoso »

Rich,

Thank you for your post clarifying things. I do appreciate that.

Can I say though that you seem awfully keen to impute negative intentions to my intervention. I honestly don't think you needed to write "but AFAIK, there are no rules whatsoever banning commercial developers from asking for help, none at all." Banning any type of user from asking for help was not ever mentioned nor intended.

Also, I don't see any need for 200 point font or 'flashing lights'. I just think that in such circumstances it is only fair and professional to point out, at the start, that the help being asked for, is intended for a payware project.


Tony
Last edited by TFormoso on Mon Apr 24, 2006 11:57 am, edited 1 time in total.
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trains2
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Post by trains2 »

TFormoso wrote:Rich,

Thank you for your post clarifying things. I do appreciate that.

Can I say though that you seem awfully keen to impute negative intentions to my intervention. I honestly don't think you needed to write "but AFAIK, there are no rules whatsoever banning commercial developers from asking for help, none at all." Banning any type of user from asking for help was not ever mentioned nor intended.

Also, I don't see any need for 200 point font or 'flashing lights'. I just think that in such circumstances it is only fair and professional to point out, at the start, that the help being asked for, is intended for a payware project.
Tony,

I'm not trying to make you the bad guy, as it may seem, merely trying to get some facts right and if that means coming across harshly then so be it. I was exagerating (sarcasm you might say - something I use too much) to get the point across, but the point is that if the word 'payware' is dropped into a post somewhere, even if it is not the very first post, it has still been mentioned, and I don't think there is a need to state it at the beginning of a post. Nevertheless, I shall endevour to post facts regarding payware clearly in the future, and mke sure it is written in the first post of a thread, just so everyone is happy about the matter in hand.

Rich
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trains2
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Post by trains2 »

Continuing this thread with my everlasting problems...

Todays problem involves the feathers again. After accomplishing feathers with one or two 'heads', a dilema came with 3 or more heads, e.g 1LH/2RH. Everything is set up correctly in TSM the same way as with 2 heads, it exports fine and can be opened in Shape Viewer normally like the others. However when selecting it in the 'place object' box in the RE, it doesn't appear, and when clicked on gives an error message 'Failed to find shape .....". This indicates it cannot find the filename specified in the sigcfg file, however the filenames are identical to the references in the sigcfg file. There is nothing wrong with the scripting of it either as that may have had an effect; put the scripting for a 3-way feather on a shape that only has 2 heads and you get the 3 separate feathers lit up, but one of course doesn't have a shape bit, if you get me.
I also tried increasing the number of animation frames by 1 but this had no effect.

Anyone with any ideas?

Regards

Rich
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