I'm working on a tile which is heavily populated with objects. This is mostly because it contains a main line station with a lot of trackwork. It's a re-creation of a real place so I need to be accurate. Unfortunately the landscape is very hilly and needs a lot of modelled earthworks as the terrain can't cope with deep walled cuttings!
The problem is that I seem to have reached a point where, after placing a new object, the world file frequently fails to save correctly causing a Send/Don't Send crash. When I restart the RE I find that ALL objects have disappeared from that tile and the size of the file is always 34 bites. I then have to overwrite the world file with a backup. The current size of this file is 757 KB and it contains 1357 objects.
I tried reverting to a backup from a month ago in case there was a corrupted entry but after putting everything back the problem started again. I also re-installed MSTS with no effect. I know that I haven't hit an absolute maximum because if I persist I eventually succeed in placing more objects but it crashes on saving about 3 times out of 4.
Unfortunately I still have a lot of scenery to place on this tile so has anyone else hit this problem and is there a cure please. I'd be grateful for any help at all as this has got me very worried to say the least.
Here's hoping....
Cheers
GNRAIL
