Adding different signals to routes

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WSR2005
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Adding different signals to routes

Post by WSR2005 »

Recently I tried to add a 3 aspect signal to the default S&C route, but it only comes up as a scenery object instead of having that purple box on the track.

Do I have to change the sigcfg file or the ref file, or something else?
Gingerme
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Post by Gingerme »

Hi!
Do I have to change the sigcfg file
Yes. Unfortuneatly, it has to be done!
or the ref file
Signals in the ref file are usually for things such as gantries, dolls, etc, etc.

Hope this helps!

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johny
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Re: Adding different signals to routes

Post by johny »

WSR2005 wrote:Recently I tried to add a 3 aspect signal to the default S&C route, but it only comes up as a scenery object instead of having that purple box on the track.

Do I have to change the sigcfg file or the ref file, or something else?
Signals are not added to a route via the route.ref file but via the sigcfg.dat file, unless of course you want them to be static scenery.

If the 3-aspect signal comes from a signal kit you must copy and paste the relevant Type and Shape descriptions to the sigcfg.dat file and also the relevant scripting to the sigscr.dat file. If you are copying a signal from one route to another you use the same procedures.

Whatever you do, make sure that the number of SignalTypes and SignalShapes at the head of their respective sections in the sigcfg.dat are changed, and that you have the correct number of "right brackets" closing the new entries, if you don't neither Route Editor nor MSTS will load and a line error message box will appear.

John
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