Can someone please help this just happened to the didcot route
thanks colin
most track and all building dissaper but can still drive rou
Moderator: Moderators
- colinjamesporter
- Established Forum Member
- Posts: 464
- Joined: Sun Aug 10, 2003 12:39 pm
- Location: Bristol, with all the GWR influences
- Contact:
- Mole259
- Well Established Forum Member
- Posts: 565
- Joined: Fri Apr 23, 2004 11:04 pm
- Location: Behind a screen somewhere plotting!
- Contact:
i have not had that problem, but at 1600 objects MSTS crashed with that old message 
Regards
Ade
My own website with exclusive pictures http://SouthWesternTrains.fotopic.net/
E-Rail
http://www.e-rail-online.co.uk
Ade
My own website with exclusive pictures http://SouthWesternTrains.fotopic.net/
E-Rail
http://www.e-rail-online.co.uk
- colinjamesporter
- Established Forum Member
- Posts: 464
- Joined: Sun Aug 10, 2003 12:39 pm
- Location: Bristol, with all the GWR influences
- Contact:
- colinjamesporter
- Established Forum Member
- Posts: 464
- Joined: Sun Aug 10, 2003 12:39 pm
- Location: Bristol, with all the GWR influences
- Contact:
-
terrycunliffe
- Very Active Forum Member
- Posts: 7132
- Joined: Tue Dec 11, 2001 12:00 am
- Location: Back in the padded cell, however, I did manage to smuggle a full bottle in with me!
Yep,colinjamesporter wrote:cheers guys it worked, is there any way I can increase the amount of objects populating a tile
thanks colin
See:-
http://forums.uktrainsim.com/viewtopic.php?t=12448
Pay particular attention to "Watermarks", otherwise youl'll experience problems.
T
Virtual Navvy for North West England & Metrolink.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
- gopher
- Very Active Forum Member
- Posts: 1734
- Joined: Fri Dec 07, 2001 12:00 am
- Location: Just about here >
Be very careful when using this method. The UIDs are important. Here is a quote from Matt
GordonQuote:
Duplicate UID numbers for shapes do not appear to matter.
I'd beg to differ with this comment - highworth has got some 1800 object tiles and when I ran TSUtil over it (part of Route Riter these days) it found enormous numbers of duplicated id's as Martin did this trick as well.
What's wrong with it?
Well, look at the structure of the file(s) - you'll see they specifically use those ID's numerous times in various places so a level crossing object in the tdb might refer to its visual placement in the world file (or vice versa, I forget) - the problem is that if you duplicate id's and the first instance no longer points to the right kind of object you're in for potential crashing going on.
Given the limitations I think it is probably the only way forwards - but I would emplore anyone using the technique to also follow it up at the end with a tidy-up session using TSUtil and manually going back and cleansing up all the ID's - TS Util lists all the dupes and tells you what to change them to in order to fix it, so it's quite easy, just a long job if there are lots of them.
Matt.
MatrixTrains on Facebook: https://en-gb.facebook.com/Matrixtrains ... 358457120/
- colinjamesporter
- Established Forum Member
- Posts: 464
- Joined: Sun Aug 10, 2003 12:39 pm
- Location: Bristol, with all the GWR influences
- Contact:

