most track and all building dissaper but can still drive rou

The MSTS 1 Route Editor can be a beast to use, but it's capable of some amazing results, here you can talk with the wizards that are building some of the fantastic routes available and learn how to make your own.

Moderator: Moderators

Locked
User avatar
colinjamesporter
Established Forum Member
Posts: 464
Joined: Sun Aug 10, 2003 12:39 pm
Location: Bristol, with all the GWR influences
Contact:

most track and all building dissaper but can still drive rou

Post by colinjamesporter »

Can someone please help this just happened to the didcot route
thanks colin
User avatar
jbilton
Very Active Forum Member
Posts: 19267
Joined: Fri Oct 10, 2003 12:08 pm
Location: At home ..waiting to go to Work.
Contact:

Post by jbilton »

Hi
THe tile became overloaded? (1500 objects I believe)
Cheers
jon
------------------------Supporting whats good in the British community------------------------
Image
User avatar
Mole259
Well Established Forum Member
Posts: 565
Joined: Fri Apr 23, 2004 11:04 pm
Location: Behind a screen somewhere plotting!
Contact:

Post by Mole259 »

i have not had that problem, but at 1600 objects MSTS crashed with that old message :roll:
Regards

Ade :)

My own website with exclusive pictures http://SouthWesternTrains.fotopic.net/

E-Rail
http://www.e-rail-online.co.uk
User avatar
colinjamesporter
Established Forum Member
Posts: 464
Joined: Sun Aug 10, 2003 12:39 pm
Location: Bristol, with all the GWR influences
Contact:

Post by colinjamesporter »

if it is an overloaded tile is there any way of sorting it?
thanks colin
User avatar
MuzTrem
Very Active Forum Member
Posts: 2406
Joined: Mon Sep 27, 2004 6:00 pm
Location: Bucks UK
Contact:

Post by MuzTrem »

Image
User avatar
colinjamesporter
Established Forum Member
Posts: 464
Joined: Sun Aug 10, 2003 12:39 pm
Location: Bristol, with all the GWR influences
Contact:

Post by colinjamesporter »

cheers guys it worked, is there any way I can increase the amount of objects populating a tile
thanks colin
terrycunliffe
Very Active Forum Member
Posts: 7132
Joined: Tue Dec 11, 2001 12:00 am
Location: Back in the padded cell, however, I did manage to smuggle a full bottle in with me!

Post by terrycunliffe »

colinjamesporter wrote:cheers guys it worked, is there any way I can increase the amount of objects populating a tile
thanks colin
Yep,
See:-
http://forums.uktrainsim.com/viewtopic.php?t=12448

Pay particular attention to "Watermarks", otherwise youl'll experience problems.
T
Virtual Navvy for North West England & Metrolink.

Two rules to get you through life: If it's stuck and it's not supposed to be, WD-40 it. If it's not stuck and it's supposed to be, gorilla glue it.
User avatar
gopher
Very Active Forum Member
Posts: 1734
Joined: Fri Dec 07, 2001 12:00 am
Location: Just about here >

Post by gopher »

Be very careful when using this method. The UIDs are important. Here is a quote from Matt
Quote:
Duplicate UID numbers for shapes do not appear to matter.


I'd beg to differ with this comment - highworth has got some 1800 object tiles and when I ran TSUtil over it (part of Route Riter these days) it found enormous numbers of duplicated id's as Martin did this trick as well.

What's wrong with it?

Well, look at the structure of the file(s) - you'll see they specifically use those ID's numerous times in various places so a level crossing object in the tdb might refer to its visual placement in the world file (or vice versa, I forget) - the problem is that if you duplicate id's and the first instance no longer points to the right kind of object you're in for potential crashing going on.

Given the limitations I think it is probably the only way forwards - but I would emplore anyone using the technique to also follow it up at the end with a tidy-up session using TSUtil and manually going back and cleansing up all the ID's - TS Util lists all the dupes and tells you what to change them to in order to fix it, so it's quite easy, just a long job if there are lots of them.

Matt.
Gordon
User avatar
colinjamesporter
Established Forum Member
Posts: 464
Joined: Sun Aug 10, 2003 12:39 pm
Location: Bristol, with all the GWR influences
Contact:

Post by colinjamesporter »

thanks guys have it working now
thanks colin
Locked

Return to “[MSTS1] Route Building”