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Motorway/dual carriageway car spawners
Posted: Wed Mar 30, 2005 2:37 pm
by XPTE
As I will soon be placing a motorway bridge on my route, there's the thought of car spawners for motorways to think about. I may be wrong, but I don't think there's any routes I've seen yet which feature dual/multi-lane car spawners. Is the reason for this because it's not possible or can cause complications?
Also, I notice the max speed for car spawners is just 90kph which is only 55mph. Is there a way to increase this speed?
NOTE: I will not be placing car spawners yet, not for a long time in fact. Only after all the trackwork and scenery is complete on my route.
Posted: Wed Mar 30, 2005 4:30 pm
by himate
In reply to your question about any other routes having motorways on them. Thames-Mersey has a motorway along side the track somewhere.
Posted: Wed Mar 30, 2005 4:58 pm
by timbooth
You could try changing CarAvSpeed in the world file entry
Code: Select all
CarSpawner (
...
CarAvSpeed ( 25 )
...
)
Position ( x y z ) can be used to identify the right spawner
The limit may be just in the GUI, so try higher values than 25 - I haven't tried this though.
Posted: Wed Mar 30, 2005 5:12 pm
by jbilton
Hi
The Chicargo Elevated route has a six and four lane motorways at the side....it works ...but hits the frame rates quite hard.
cheers
Jon

Posted: Wed Mar 30, 2005 5:55 pm
by XPTE
Ah right, that's good then that it's possible to have them. As well as motorway overbridges and underbridges in various parts of my route, one section will feature the M5 running pretty much alongside the line for a few miles, so it would have been a shame to have to just use a 2 lane road instead.
Hope there's a way to make the cars go faster than 55pmh though. Though I won't be experimenting with car spawners on my route for a loooong while yet, I might have an experiment with one of the routes to see what happens.
Posted: Wed Mar 30, 2005 9:59 pm
by qzdcg8
You'll find two points on the Eastern end of Woodhead 2.2 where the M1 is visible with traffic.
Posted: Wed Mar 30, 2005 11:14 pm
by mikesimpson
I placed some 4 lane roads alongside the track in the Blue-Mountains route, however you have to remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners. This works better if you can hide the beginnings and ends of the spawners behind buildings, hills or clumps of trees.
Posted: Thu Mar 31, 2005 2:13 pm
by LucaZone
mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though
(bridges and such).
Posted: Thu Mar 31, 2005 6:09 pm
by qzdcg8
LucaZone wrote:mikesimpson wrote:remember there is a maximum length to each car spawner, so if the road parallels the track for a few miles you will get the odd effect of cars suddenly appearing and disappearing on the road at the start/end of the spawners.
Whats the maximum length? Only the M20 follows the CTRL for 2 very long sections and I might need to alter that slightly..... Hiding ends shouldnt be a problem though
(bridges and such).
The M6 follows my current project for a similar amount - I'm also interested in any maximums people are aware of
Posted: Thu Mar 31, 2005 6:19 pm
by bigvern
Not entirely certain but think it's around 1500m?
Posted: Thu Mar 31, 2005 6:53 pm
by XPTE
Well, I've just tried that method above to increase the speed of the cars. And can confirm it does work. Cars absolutely whizzing along on the road I altered!
Posted: Thu Mar 31, 2005 7:10 pm
by XPTE
I can also confirm that the max car spawner length is 2000m.