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Beta testing woes.

Posted: Sun May 02, 2010 11:34 am
by charles9malcolm
Chaps, can anyone help with this? A couple of strange anomalies have been found during beta testing of my route.

The first is a flickering red signal light which appears across the whole sky at particular locations. Because the light flickers it is very difficult to take a screenshot and so the shot below has been provided to me from another route as an example.


The second issue is a white line in the sky which appears above trees.


What causes these two problems and how can I get rid of them?

Thank you,

Charles

Re: Beta testing woes.

Posted: Sun May 02, 2010 2:33 pm
by champy
The first one looks like a texture from a signal?

Jon

Re: Beta testing woes.

Posted: Sun May 02, 2010 6:02 pm
by dennisat
Dorset Coast seems to show the same effects. See http://forums.uktrainsim.com/viewtopic. ... s#p1228604.

Dennis

Re: Beta testing woes.

Posted: Sun May 02, 2010 6:20 pm
by steamnut44
champy wrote:The first one looks like a texture from a signal?

Jon
I would definately say that it was a UFO! :D :D :D

Geoff

Re: Beta testing woes.

Posted: Sun May 02, 2010 11:42 pm
by systema
Dorset Coast seems to show the same effects. See http://forums.uktrainsim.com/viewtopic. ... s#p1228604.
The improved signal lighting patch causes this unfortunately. I had it in a test route which included the 'improved' signals. I also had very large flashing red and green lights in the cab. I guess that's why MSTS has rubbish signal lights because it can't take a bright visible light for some reason. Probably something to do with the radius parameter of the light.

Mick Clarke
MEP

Re: Beta testing woes.

Posted: Fri Aug 27, 2010 1:38 pm
by charles9malcolm
Hi all,

A while ago I posted about a problem with intermittent thin white lines in the sky of my route. Nobody seemed to know what the were, and I have now discover that they emanate from areas where the terrain tiles have not properly 'welded' together. Is there a way to fix this? I thought about re-extracting the terrain but presumably all cuttings and embankments would be lost - not something I’m prepared to do. Any ideas?

Thanks

Charles


Re: Beta testing woes.

Posted: Fri Aug 27, 2010 3:57 pm
by systema
Is the tear along a tile boundary?

Mick Clarke
MEP

Re: Beta testing woes.

Posted: Fri Aug 27, 2010 4:03 pm
by charles9malcolm
Hi Mick,

Yes it's right along the boundary.