This is how the Graven Hill loop looks, showing the exchange sidings and connection to the LMS line at the top:

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That comment rang a bell for me! I have noticed that when tile object counts get up to the 1000 mark I start watching the count very closely, and after an RE exiut and reload the counts were often lower than I last saw them. This confused me no end but I bet it's related to your issue of adding=2/deleting=-1 above!saddletank wrote: This way I keep down the object count in the final route (adding an object adds a count of 2 to the world tile but deleting one only lowers the count by 1), risk fewer route corruptions, send/don't send mesages, etc.
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I find this happens at the time of placing it in RE when you are closing what looks like a gap but it is in fact less than 0.3m wide and if you were to click away you'd see there were no blue 'broken path' lines there. If I try and drop a 0.3m piece into a gap this small the RE drops it at 45deg across the track. This is what may have happened to you.ianm42 wrote:a short 0.3m length of track had somehow rotated about 45 degrees.