Daylight hours in MSTS

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NiallGray
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Daylight hours in MSTS

Post by NiallGray »

One thing I've always been curious to find out is whether the amount of daylight in seasons can be altered, ie modify the times for sunrise and sunset.

It really annoys me that when I'm working on acts set in summer for the route, it's getting dark in the early evening and that bugs me! One of the joys of why Scotland in the summer is that it's light very early and is still light late into the evening.

So just wondering if it's possible to alter this in MSTS, though I'm only interested in doing this to my route, not to the MSTS engine as a whole (ie thus affecting every other route I have).

Niall
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
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NiallGray
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Re: Daylight hours in MSTS

Post by NiallGray »

Ooops posted in wrong forum!!! :lol: Can a mod move please?
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
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jbilton
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Re: Daylight hours in MSTS

Post by jbilton »

Hi Niall
Yes you can look in the env files

world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:30:00 )
world_sky_satellite_set_time ( 19:00:00 )

world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffffffff )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff808080 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( 1 )

world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 18:30:00 )
world_sky_satellite_set_time ( 08:00:00 )

world_sky_satellite_dir_rise_colour ( ff151530 )
world_sky_satellite_dir_high_colour ( ff151530 )
world_sky_satellite_dir_set_colour ( ff151530 )
world_sky_satellite_amb_rise_colour ( ff151520 )
world_sky_satellite_amb_high_colour ( ff151520 )
world_sky_satellite_amb_set_colour ( ff151520 )
world_sky_satellite_light ( 0 )
world_sky_satellite_fog ( 96 )

world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )


Cheers
Jon
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stephenjrhodes
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Re: Daylight hours in MSTS

Post by stephenjrhodes »

Is the set the Sun and the second the moon

Thanks for the Tip

Cheers Steve
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NiallGray
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Joined: Tue Jan 17, 2006 1:55 am

Re: Daylight hours in MSTS

Post by NiallGray »

jbilton wrote:Hi Niall
Yes you can look in the env files

world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:30:00 )
world_sky_satellite_set_time ( 19:00:00 )

world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffffffff )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff808080 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( 1 )

world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 18:30:00 )
world_sky_satellite_set_time ( 08:00:00 )

world_sky_satellite_dir_rise_colour ( ff151530 )
world_sky_satellite_dir_high_colour ( ff151530 )
world_sky_satellite_dir_set_colour ( ff151530 )
world_sky_satellite_amb_rise_colour ( ff151520 )
world_sky_satellite_amb_high_colour ( ff151520 )
world_sky_satellite_amb_set_colour ( ff151520 )
world_sky_satellite_light ( 0 )
world_sky_satellite_fog ( 96 )

world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )


Cheers
Jon
Excellent. I'll give it a go!
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
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