One thing I've always been curious to find out is whether the amount of daylight in seasons can be altered, ie modify the times for sunrise and sunset.
It really annoys me that when I'm working on acts set in summer for the route, it's getting dark in the early evening and that bugs me! One of the joys of why Scotland in the summer is that it's light very early and is still light late into the evening.
So just wondering if it's possible to alter this in MSTS, though I'm only interested in doing this to my route, not to the MSTS engine as a whole (ie thus affecting every other route I have).
Niall
Daylight hours in MSTS
Moderator: Moderators
Daylight hours in MSTS
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
Available now on UKTS - File 34622
Re: Daylight hours in MSTS
Ooops posted in wrong forum!!!
Can a mod move please?
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
Available now on UKTS - File 34622
- jbilton
- Very Active Forum Member
- Posts: 19267
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Re: Daylight hours in MSTS
Hi Niall
Yes you can look in the env files
world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:30:00 )
world_sky_satellite_set_time ( 19:00:00 )
world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffffffff )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff808080 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( 1 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 18:30:00 )
world_sky_satellite_set_time ( 08:00:00 )
world_sky_satellite_dir_rise_colour ( ff151530 )
world_sky_satellite_dir_high_colour ( ff151530 )
world_sky_satellite_dir_set_colour ( ff151530 )
world_sky_satellite_amb_rise_colour ( ff151520 )
world_sky_satellite_amb_high_colour ( ff151520 )
world_sky_satellite_amb_set_colour ( ff151520 )
world_sky_satellite_light ( 0 )
world_sky_satellite_fog ( 96 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
Cheers
Jon
Yes you can look in the env files
world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:30:00 )
world_sky_satellite_set_time ( 19:00:00 )
world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffffffff )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff808080 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( 1 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 18:30:00 )
world_sky_satellite_set_time ( 08:00:00 )
world_sky_satellite_dir_rise_colour ( ff151530 )
world_sky_satellite_dir_high_colour ( ff151530 )
world_sky_satellite_dir_set_colour ( ff151530 )
world_sky_satellite_amb_rise_colour ( ff151520 )
world_sky_satellite_amb_high_colour ( ff151520 )
world_sky_satellite_amb_set_colour ( ff151520 )
world_sky_satellite_light ( 0 )
world_sky_satellite_fog ( 96 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
Cheers
Jon
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- stephenjrhodes
- Been on the forums for a while
- Posts: 200
- Joined: Sun Jan 30, 2005 6:33 pm
Re: Daylight hours in MSTS
Is the set the Sun and the second the moon
Thanks for the Tip
Cheers Steve
Thanks for the Tip
Cheers Steve
Re: Daylight hours in MSTS
Excellent. I'll give it a go!jbilton wrote:Hi Niall
Yes you can look in the env files
world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:30:00 )
world_sky_satellite_set_time ( 19:00:00 )
world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffffffff )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff808080 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( 1 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 150 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 18:30:00 )
world_sky_satellite_set_time ( 08:00:00 )
world_sky_satellite_dir_rise_colour ( ff151530 )
world_sky_satellite_dir_high_colour ( ff151530 )
world_sky_satellite_dir_set_colour ( ff151530 )
world_sky_satellite_amb_rise_colour ( ff151520 )
world_sky_satellite_amb_high_colour ( ff151520 )
world_sky_satellite_amb_set_colour ( ff151520 )
world_sky_satellite_light ( 0 )
world_sky_satellite_fog ( 96 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
Cheers
Jon
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
Available now on UKTS - File 34622