Not quite what this post was about (using new shaders in model building) but a very nice route indeed.Tonysmedley wrote:If you are interested in how far MSTS 1 can go it is worth looking ath the SBB-Gotthard Luzern item in the Europe and Surrounding areas forum. And all the work of one man!
Is there anything new in MSTS1 left to discover?
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- decapod
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Re: Is there anything new in MSTS1 left to discover?
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Re: Is there anything new in MSTS1 left to discover?
Paul, great discovery, mate! Can MSTS1 use 32b textures if they're processed by the new converter?
Cheers Bazza
Cheers Bazza
- decapod
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Re: Is there anything new in MSTS1 left to discover?
Yes - use MSTS (V1) and DXT5 as the ACE options (and GZip the file too)
There are some compression artifacts but it does mean you get 24bit colour and 8 bit alpha channels in MSTS1
I posted about this just before rail sim was released while I was writing ToAce.
There are some compression artifacts but it does mean you get 24bit colour and 8 bit alpha channels in MSTS1
I posted about this just before rail sim was released while I was writing ToAce.
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Re: Is there anything new in MSTS1 left to discover?
Hi Paul,
VERY interesting! I'm all for finding out more about 24bit colour and also allowing 'grey' alpha channels.
Dave
VERY interesting! I'm all for finding out more about 24bit colour and also allowing 'grey' alpha channels.
Dave
Been here long enough to know better...
Re: Is there anything new in MSTS1 left to discover?
Paul, is there a chance this technique can be done in TSM for trees?
Re: Is there anything new in MSTS1 left to discover?
Fed up with nitpickers and rivet counters...
