Is there anything new in MSTS1 left to discover?

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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decapod
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Re: Is there anything new in MSTS1 left to discover?

Post by decapod »

Tonysmedley wrote:If you are interested in how far MSTS 1 can go it is worth looking ath the SBB-Gotthard Luzern item in the Europe and Surrounding areas forum. And all the work of one man!
Not quite what this post was about (using new shaders in model building) but a very nice route indeed.
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Re: Is there anything new in MSTS1 left to discover?

Post by CaptainBazza »

Paul, great discovery, mate! Can MSTS1 use 32b textures if they're processed by the new converter?

Cheers Bazza
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decapod
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Re: Is there anything new in MSTS1 left to discover?

Post by decapod »

Yes - use MSTS (V1) and DXT5 as the ACE options (and GZip the file too)

There are some compression artifacts but it does mean you get 24bit colour and 8 bit alpha channels in MSTS1

I posted about this just before rail sim was released while I was writing ToAce.
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Re: Is there anything new in MSTS1 left to discover?

Post by rwaceyw »

Hi Paul,

VERY interesting! I'm all for finding out more about 24bit colour and also allowing 'grey' alpha channels.

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Re: Is there anything new in MSTS1 left to discover?

Post by ARG706 »

Paul, is there a chance this technique can be done in TSM for trees?
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Re: Is there anything new in MSTS1 left to discover?

Post by 45002 »

decapod wrote:There might be (thanks to RS work I've been doing) X


Its my Tiddles 8)

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