Improving your MSTS sounds
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MAKING TRACKS
Fed up with nitpickers and rivet counters...
- dforrest
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Re: MAKING TRACKS
Yes, but I am asking about any possible improvements to Levels 3, 2 and 0.
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Re: MAKING TRACKS
Thank youdforrest wrote:Yes, but I am asking about any possible improvements to Levels 3, 2 and 0.
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Are yes i see what you are trying to do
MARTIN
Fed up with nitpickers and rivet counters...
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scefhwil
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Re: MAKING TRACKS
Martin,45002 wrote:Thank youdforrest wrote:Yes, but I am asking about any possible improvements to Levels 3, 2 and 0.
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Are yes i see what you are trying to do
MARTIN
Firstly, it helps to read the whole of a thread before putting up posts, the risk being that they are pointless, like yours was.
Secondly, look at the date of the very first post in this thread. THIS was the original post about the 40->200 improvement! All over posts derive from this one!
David,
You can change the other levels and that should help, but most add-on sound sets only change (that is to make more complex) SG5 so I don't see there being much point in changing them. There are no settings for SG0 (ie AI trains), the Player level being the critical factor.
Re: MAKING TRACKS
im getting a bit short sighted in my old age no one perfectscefhwil wrote:Martin,45002 wrote:Thank youdforrest wrote: Yes, but I am asking about any possible improvements to Levels 3, 2 and 0.
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Are yes i see what you are trying to do
MARTIN
Firstly, it helps to read the whole of a thread before putting up posts, the risk being that they are pointless, like yours was.
Secondly, look at the date of the very first post in this thread. THIS was the original post about the 40->200 improvement! All over posts derive from this one!
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sorry if i upset anyone again
MARTIN
Fed up with nitpickers and rivet counters...
- SteveFranks
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I've run MSTS on two different computers under two different sound cards (presently an Audigy card), and I've never been able to run MSTS using full hardware acceleration without sound dropout. I've tried every suggestion and tweak without a solution. I must use "standard acceleration" which is software driven with inferior sound quality.
I may get a few more channels with this line tweak, but it does not solve my sound dropout under full acceleration mode.
I may get a few more channels with this line tweak, but it does not solve my sound dropout under full acceleration mode.
- Anonymizeruk
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I run MSTS with an Audigy 2 ZS without a problem, although I do remember having a few general issues with my original Audigy under Windows XP.
If anyone wants to download a soundcfg.dat file modified according to the original post, you can get it from http://www.garycoupe.dsl.pipex.com/soundcfg.dat
Cheers
Gary
If anyone wants to download a soundcfg.dat file modified according to the original post, you can get it from http://www.garycoupe.dsl.pipex.com/soundcfg.dat
Cheers
Gary
- SteveFranks
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You mean you can run MSTS with full acceleratjion on your Audigy 2 ZS card? My father has an Audigy 2 and fairs no better than I. Sounds in MSTS come and go as one flips screens, etc. It you have ANY tips to getting an audigy card working, let me know. There are no updates for my card at Creative. I'd even be willing to go for ancient drivers from when MSTS was new.Anonymizeruk wrote:I run MSTS with an Audigy 2 ZS without a problem, although I do remember having a few general issues with my original Audigy under Windows XP.
If anyone wants to download a soundcfg.dat file modified according to the original post, you can get it from http://www.garycoupe.dsl.pipex.com/soundcfg.dat
Cheers
Gary
- dforrest
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Have a look at my later posts in this thread:SteveFranks wrote:You mean you can run MSTS with full acceleratjion on your Audigy 2 ZS card? My father has an Audigy 2 and fairs no better than I. Sounds in MSTS come and go as one flips screens, etc. It you have ANY tips to getting an audigy card working, let me know. There are no updates for my card at Creative. I'd even be willing to go for ancient drivers from when MSTS was new.
http://forums.uktrainsim.com/viewtopic.php?t=41853
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- SteveFranks
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I've yet to get reliable full acceleration with MSTS since purchasing it. That spans two computers and two different sound cards.
Thanks, I will read the other thread.
Curiously, when I change the last figure in this line:
SoundSystem ( 5, 200, 30, 31457280 )
to:
SoundSystem ( 5, 200, 30, 62914560 )
My sound goes completely dead. Even going back and re-editing the figure back to 31457280 will not restore the sound. I must completely replace the dat file with my backup.
What does this 62914560 value represent? Is it memory? I thought that value was established in the Memory Guide line.
Thanks, I will read the other thread.
Curiously, when I change the last figure in this line:
SoundSystem ( 5, 200, 30, 31457280 )
to:
SoundSystem ( 5, 200, 30, 62914560 )
My sound goes completely dead. Even going back and re-editing the figure back to 31457280 will not restore the sound. I must completely replace the dat file with my backup.
What does this 62914560 value represent? Is it memory? I thought that value was established in the Memory Guide line.
- jbilton
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HiSteveFranks wrote:
Even going back and re-editing the figure back to 31457280 will not restore the sound. I must completely replace the dat file with my backup.
Possible an editing fault....but I assume you edit it the same as eng/wag files.
Try http://www.garycoupe.dsl.pipex.com/soundcfg.dat and see if that kills your sounds.
Cheers
Jon