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Rear AI lights

Posted: Sun Aug 03, 2008 9:58 am
by mikespearce
Ok guys iv worked out how to do the ai lights on trains thanks to help from certain people so many thanks but what do i need to get the rear red lights. On some it has rear red lights but say on the desiros it has nothing about rear red lights.Can anyone help cheers?

Re: Rear AI lights

Posted: Sun Aug 03, 2008 1:09 pm
by danielw2599
While I cannot help, it may help others to know what stock specificly you are having issues with.

Re: Rear AI lights

Posted: Sun Aug 03, 2008 5:44 pm
by bdy26
If you can do the front ones then its just a case of getting the azimuth (direction) right and using lights that will show when they are the back of the train only.

http://steam4me.railpage.org.au/trainsi ... tings.html has the settings and http://steam4me.railpage.org.au/trainsi ... hting.html is the tutorial you may have seen already.

Without knowing your specific issues, it might help if I explain how I've set up my EH2 class 87 with AI lights:

- front white AI lights when leading a train
- red rear AI lights when running light engine
- front red AL lights for when propelling a DVT set.

The AI lights are as follows:

Comment ( =============AI Light Section==================== )

Light (
comment( AI_light_front_marker_positive)
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )

)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aadddd70 )
Position ( 0.9 1.62 8.56)
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)
Light (
comment( AI_light_front_marker_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aadddd70 )
Position ( -0.9 1.62 8.56)
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.2 )
)
)
)

Light (
Comment( AI_light_Head_Main_front )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( FFFFFFFF )
Position ( 0 1.65 8.58652 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)


Light (
comment( AI_light_rear_red_positive )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( AI_light_rear_red_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.9 1.62 -8.56)
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)


Light (
comment( AI_light_front_red_negative )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( -0.85 1.85 8.55 )
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.25 )

)
)
)

Light (
comment( AI_light_front_red_positive )
Type ( 0 )
Conditions (
Control ( 1 )
Unit ( 3 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( aaff0000 )
Position ( 0.85 1.85 8.56)
Azimuth ( 0 0 0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)

Note the radii are reduced as I use a revised liteglow.ace (see http://steam4me.railpage.org.au/trainsi ... _glow.html)

Hope this helps - if you post something more detailed I can have a closer look.

Usual rules of backing up and counting lights and brackets apply!

cheers

B