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minimum FPS one should get in MSTS to make it "realistic"?
Posted: Mon Jun 02, 2008 4:26 am
by gm071class
Hi friends,
what it the minimum FPS one should have in MSTS to make it "realistic"?
How can you see your FPS onscreen?
thanks
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Mon Jun 02, 2008 6:37 am
by gswindale
I find 20-30 fps looks fine to me.
Shift-z displays the current framerate in the bottom right of the screen in small green numbers.
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Mon Jun 02, 2008 6:38 am
by jbilton
Hi
Anything less than 12 will start to look too 'choppy'
Shift+Z shows frame rates.
Cheers
Jon
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Mon Jun 02, 2008 8:56 am
by douglee
Hi,
25 frames per second. Is the maximum the human eye can register. TV. is transmited at that and films are shown at that.
So apart from pauses to load items, eg. scenery or Ai traffic. gswindales 20-30 should do fine.
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Mon Jun 02, 2008 12:12 pm
by tialho
Also depends a bit on how fast you are driving - at low speed (<25-30mph), I find lower frame rates are tolerable (anything over 10 fps), but for high speed running, need at least 20. As it happens, a lot of the more intensive sections of routes are in areas where you would prototypically run at low speed (for example approach to terminus or other major station), so this works out quite well!
Regards,
Tim
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Tue Jun 03, 2008 8:16 am
by lateagain
No quarrels with anything posted but..... change view and viewpoint as you drive along and watch how this affects the so called frame rate reading (bottom left hand corner of screen BTW when you press Shift + Z) and you'll see that it's rather an academic measure? Most reasonable set ups with BIN installed will run the sim fairly smoothly but high detail stock, passing AI and heavily populated tiles will take a toll and may cause stuttering whilst they load. Basically if it looks reasonable to you then it's OK isn't it? What I'm saying is don't get hung up on chasing numbers. They vary constantly as the sim runs.
Geoff
Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Tue Jun 03, 2008 11:57 pm
by timenec
douglee wrote:Hi,
25 frames per second. Is the maximum the human eye can register. TV. is transmited at that and films are shown at that.
So apart from pauses to load items, eg. scenery or Ai traffic. gswindales 20-30 should do fine.
Sorry to take issue,but they are different,one is 24 and the other 25,that is why the running time for films shown on TV is different to the cinema running time.

Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Wed Jun 04, 2008 12:04 am
by shebarose
I find 5-9 fps to be ok

although my PC runs all games as slow so im most probably used to it

Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Wed Jun 04, 2008 8:02 am
by douglee
Hi Tim,
timenec wrote:
Sorry to take issue,but they are different,one is 24 and the other 25,that is why the running time for films shown on TV is different to the cinema running time.

OOPs.

I defer to your point.

It's always worth getting it right.
Still, the number of frames that can be registered by the human eye is, no higher than, 25FPS. How's that?
Shebrose is happy with 5-9FPS.
1FPS is OK. If you want to make a cup of tea.

Re: minimum FPS one should get in MSTS to make it "realistic"?
Posted: Wed Jun 04, 2008 8:35 pm
by rfletcher72
jbilton wrote:Hi
Anything less than 12 will start to look too 'choppy'
Shift+Z shows frame rates.
Cheers
Jon
12+ is OK for me,