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make ace products
Posted: Sun Jun 24, 2007 12:52 pm
by Pompeyfan
not sure if this is in the wrong place but is it do-able to get an input bitmap with more than 512*512 and then convert to a .ace file.
Posted: Sun Jun 24, 2007 1:49 pm
by WSR2005
You can make an .ace file larger than 512x512, as long as it is square and is a power of 2 (i.e. 1024x1024, 2048x2048).
Tim
Posted: Sun Jun 24, 2007 2:33 pm
by Pompeyfan
ok... thanks to trains_2 i've managed to work with 1024 textures.. thanks tho WSR2005. how do you reszie a skin and make it show up. i know you have to make a consist but does SD have to be editited or simular.... if you change the size the barriers are going to change where it picks up the data from
Posted: Sun Jun 24, 2007 6:08 pm
by GaryG
I experimented with an ace file used for station signs where each station sign used a portion of the file. It originally was 256x256 and the resolution of the letters at close range was terrible.
I sent the 256x256 image to Photoshop Elements and resized the image to 1024x12024 then replaced the lettering with a reasonably similar font. Once that was completed, I managed to compress the file and resave it as a 1024x1024 ace file (don't ask how, I don't remember).
I expected to see major alignment problems because of the higher resolution but amazingly all was perfect with text that became clearer as I approached it instead of fuzzifying (add that word to your Oxford).
With my result, perhaps you won't see a barrier problem; they might be defined as ratios rather than as absolutes.
GaryG
Posted: Mon Jun 25, 2007 10:22 am
by cua193
I seem to be referring everyone to the coach tutorial this morning.
Working with 1024 textures is covered somewhere within - with screenies. It's also been covered in the forum before - a look through the archives should come up trumps.
I only use makeacewin to convert tga to ace format. The sd file has only information about sizes; once set you don't have to look at it again.
Richard