New Forest Route - Cannot Unzip File 16212

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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johnmnstl
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Post by johnmnstl »

choccy wrote:I have run all three activities but with different stock and haven't got any of the Send/Don't Send messages.

However at the end of all three activities, when the clock has run down Train Sim does then always crash.

Mark
Rick did say that this was a beta release didn't he ???? as well as mention his problems with the ending of activities see here

http://forums.uktrainsim.com/viewtopic. ... &&start=60

Cheers

John
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rickloader
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Post by rickloader »

Sorry to hear of continuing problems. However other users report none, so it does seem like the individual computer/MSTS setup has a bearing. In case this sounds like a it`s your fault not mine brushoff, I will try my best to help, and upload/ patch where necessary.
It will help a lot if you could post full details, eg lat/long location of the problem and post the solution if you manage to fix it.
The route isn`t a beta, but was uploaded in the belief that it is a workable version. There was a lot of testing done prior to release.
I suggest users check their computer spec against mine in the readme
If you have a lower spec than mine you will have to reduce the MSTS options. During route building I always tried to work economically with object placement and polygon use. The author of Dorset Coast is an extremely experienced routebuilder so I don`t think it is wise to say I can run DC with all sliders at max, so New Forest should too.
Doubtless Dave has some very clever tricks to maximise MSTS.
The activities supplied were really only to get some paths going for the route, and not meant to be taken too seriously. Having said that I`m mortified to hear of problems, I had intended them problem free
Lymington -Brockenhurst Activity. I added Dynamic shadows to my options and this caused an MSTS crash at 50.79063 1.58149, 2 miles from Brockenhurst. Removing dynamic shadows, no MSTS crash. This suggests the problem is memory/processor related. This point is about where the Brockenhurst tile loads. It isn`t very dense at 660 objects but the following tile also has about 500. In RE if you approach Brockenhurst fast, with shift held down the route will sometimes crash. But if you slow down a bit you can always enter Brockenhurst tile.
I hope the above isn`t over-defensive. I do hope we can work together and solve any problems .
Best wishes Rick
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learnerdriver
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Post by learnerdriver »

Just like to say what a lovely route - well done Rick! I think you have the feel for the New Forest perfectly.

I have only run from Lymington to Southampton and Soton to Wimbourne in Explore (as I don't have the BATS stock) and without any problems. I need to get some more Southern stock!!

Incidentally since most of the track is fast and flat, this will be a good route to test locos on as a change from the default routes!

Chris
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Post by michaelhendle »

Hi Rick,

I have run both yours and tested Kierans Lymington Return activity and also the Schools run to Ringwood both ok.

Now the but, if I try to do the 2 routes from Brokenhurst in explore mode I get the the dreaded send don't send message.

I get this message on the 3 way point where the lines diverge from the mainline, if I carry on down the mainline to wards New Milton there's no problem.

Mike Hendle
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rickloader
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Post by rickloader »

Mike ,I can`t find any problems running West from Brockenhurst in explore mode. All 3 routes work fine for me.
You could try resetting the links on the 3arm splitting signal. ( PM me if you don`t know how to do this). You could also try deleting the activity/path/service for each of my activities incase a path conflict is the cause.
Another snag is occasional flashing polygons/textures at the down advanced starter signal west of Brockenhurst. 50.81225 1.55912. This is caused by a deleted object still influencing the tdb. As it was linked to Lymington Junction, it is just possible it relates to Mike`s problem. At the moment it seems harmless
I will investigate further . Rick
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choccy
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Post by choccy »

I have also run west from Brockenhurst both in explore mode and in activities. I have no problems with any of the 3 possible paths in either mode. Frame rate is excellent at that point (51-57) as it is over much of the route.

I can also report that I have managed to solve the problem exiting activities and explore mode. MSTS now exits smoothly.

The route is very atmospheric and a delight to drive. Well done, Rick!

Mark
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New Forest Route

Post by colinlee »

I have installed this route three times now and have just had send don't send on the LymBrok activity at 2 telegraph poles before the signal at mile marker 94. The Southampton Bournemouth activity is fine but I haven't tried the school activity yet. I'm actually wondering if the problem for me is in the unzipping as each time the route is a different size, 381Mb, 386Mb, and 387Mb. It's very strange. I think I will download it again tomorrow and just try again and see what happens.
regards
Colin
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jbilton
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Post by jbilton »

Hi Rick
Fantastic route... a real work of art.
You can see the amount of effort and time that has been lavished.
Just wanted to add. I ran the route through Tim Booths UKfinescale Manager, and it did find and fixed a faulty node.
Having said that, every-time I finished an activity.
The sim crashes, which I believe you had trouble with yourself.
I don't find it too annoying, as running mini routes, my msts reboots in about 20 secs.
Cheers
Jon
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johny
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Post by johny »

The Properties for the route reports:

Size: 381MB

Size on Disk: 387MB

I got a stall eastbound between MP 92 and MP 91, then remembered I had the sound at maximum, set the Master Volume to 0,5, even on a computer giving an average of 55 fps, as this route does on mine, the sound is still a major stumbling block in MSTS. I have run in Explore mode in all directions with no problems and didn't find the reported whiteout. I do get the blackout when exiting, no real hassle there. By the way I do not use MSTSBin.

Nice one, Rick, I like the mix of LSWR LQ and SR UQ semaphores, so typical of the Southern from the late thirties on and into BR days. But then I would, wouldn't I? :P :P

John
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Manty
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Post by Manty »

Hi Rick
With all the advice - have managed to load your route and must say it looks really great.
Have run Southampton - Bournemouth Rapid and everything was OK until I saved it.
Then when I reloaded it the engine had separated from the carriages although F9 said it was connected. Reversed up but would not reconnect.
Started activity again and saved soon after leaving and the same problem occurred.
Any idea's.
Love the look of the route thoughand am looking forward to some more activities.
Kind Regards
Manty
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Iluka
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Post by Iluka »

Hi Rick

You have produced a superb Route.

Unfortunately like a few others I have problems running the included Activities as follows:-

RL073LymBrock

2.11miles before Brockenhurst - Send/Don't Send message

RLSchool

4.46miles before Holmsley - Send/Don't Send message

RL SotonBnmthRapid

14.26 miles before Bournemouth Central - Send/Don't Send Message

I am using MSTSBin 1.6 and I have no problems with any other Routes/Activities.

I checked out the Activities with Route Riter v6.4.83/Conbuilder v2.5.4 & Activity Analysis and everything checked out 100% OK so I am stumped!!

Regards

Mike
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Post by michaelhendle »

Hi Rick,

Just tried your LYMBROCK activity at mile post 94.0 it just freezes I don't even get the send message only way out is power off. same problem in explore mode.

I've turned sound virtualy off, turned down from best graphics to best performance.

Yet if I run Kierans Lymington Return activity which I tested for him I get no probems at all

The school one is ok.

It's a real good route and well worth perserveering with once the bugs are sorted out.

Will try Bournemouth next, going for a couple of

:drinking: :drinking: before I throw the computer out the window

Mike Hendle
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rickloader
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Post by rickloader »

Hi, some replies to points raised
John, your signals are superb, they really make the route. Yes,The mix of upper& lower quadrant signals is typical of Southern secondary routes: they were really tight with money. Interesting point about sound causing problems. will look at this
Manty yes I`m afraid in RL sotonBmth activity I have had the loco separate after a save. No other loco does this and why a route should affect what you would think is a loco physics issue - it`s beyond me!
Jon track manager flags a faulty path in the 3way point at Brockenhurst. But test activities run fine over it. Beware of letting track manager repair it, as that can create a serious error. Mentioned in the readme.
Colin your freeze looks like the Brockenhurst loading problem again.
Route size is 381/ 387 mb in watersnake properties window.
I`m sorry about continuing activity trouble. Oddly my many recent test activities run well. I hope when the activities in the pipeline are approved you will have some trouble free acts.
In the meantime, I will investigate if Brockenhurst has a tdb problem.
This will take time as any new version will need testing to check if errors have been introduced. Then I will issue a patch (will need to learn how to do this)
Regards Rick
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Manty
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Post by Manty »

Hi Rick
Thanks for the reply. Perhaps I will try a different loco and see what happens.
Don't be put off by our requests to correct anomalies, its a superb route and once they are sorted we will soon forget about them.
Wouldn't even know where to start on route building myself (or have the patience) so well done. And it's free, so a few little niggles are part of life.
Funnily enough there was a similar problem with Westvale where it wouldn't start up again after a 'save' - not sure if that issue was ever resolved, but it is again a superb creation.
Kind Regards
Manty :D
michaelhendle
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Post by michaelhendle »

Rick,

Don't know if this helps but my problem coming from Lymington in explore mode and the LymBrock activity.The problem is at mile 94.0.

This shows up in F4 mile 94.0, signal clear. distance to signal 0.4. thats the point the sim crashes at. fps at this point 30fps

Mike Hendle
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