car spawner

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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ortegus
Getting the hang of things now
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Joined: Mon Jul 08, 2002 8:23 pm
Location: Edmonton, AB, Canada

car spawner

Post by ortegus »

Is it possible to add cars to the car spawner and if so how is this done (assuming you have a shape file etc for the car)??

It would be cool if it was possible for your trains to hit a car and see it disintegrate. But I suppose all car drivers in train sim are good little drivers. I have seen cars go through the train (but have got the fix for that).
Come to Canada and see the REAL Kicking Horse Pass. Travel through the dual spiral tunnels. Ride on the REAL Canadian through the Canadian rockies.

Was that a stop signal back there??
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ianm42
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Post by ianm42 »

Put the shape .s and .sd files into the route's 'shapes' folder, put the texture .ace files into the route's 'textures' folder. Then edit the carspawner.dat file (using WORDPAD because it is UNICODE) and add a line, similar to the other entries.

The number in the line before the first entry is the total number of entries following it, but the last entry never shows up in the Sim, so make sure its a duplicate.

When building the model, its axis should be at ground level, and 180degrees opposite to a locomotive. Lights, animation and alternative textures are not supported, but you can fake lights using alphabright textures.
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buffy500
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Post by buffy500 »

Download one of Ians or my vehicles and follow the instructions in the readme for how to add vehicles.
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ortegus
Getting the hang of things now
Posts: 39
Joined: Mon Jul 08, 2002 8:23 pm
Location: Edmonton, AB, Canada

Thanks

Post by ortegus »

Thanks for the info.
Come to Canada and see the REAL Kicking Horse Pass. Travel through the dual spiral tunnels. Ride on the REAL Canadian through the Canadian rockies.

Was that a stop signal back there??
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