Class 20 Helper Locos
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- joea1
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Class 20 Helper Locos
Hi,
Just a quick question - what do I need to do to an ENG or SMS file to give Helper locomotives full sound? I've seen cabcam mentioned, but I'm not certain what exactly I have to add to the file.
Eg If I'm double heading a train with a 37 leading and a 20 behind, how would I get full sound out of the 20 as well?
Cheers!
Just a quick question - what do I need to do to an ENG or SMS file to give Helper locomotives full sound? I've seen cabcam mentioned, but I'm not certain what exactly I have to add to the file.
Eg If I'm double heading a train with a 37 leading and a 20 behind, how would I get full sound out of the 20 as well?
Cheers!
Hmm... curious. You aren't using an AI version of the 20 are you? ( eng file starting with a #). The AI version may well sound a bit like that (not tried it ) but the normal running version shouldn't. What happens if you put the 20 at the rear - does it sound ok then as it passes or is it still idling?
Im afraid i dont have any other ideas - maybe another sage may
Im afraid i dont have any other ideas - maybe another sage may
- joea1
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Nope - definitely using the same one every time. If I put another 20 on the back, it still idles
.
I remember a while back, Making Tracks published a solution to sound not coming from helper vehicles. Since I tried that, I get motor noises from each motor coach from units, but every loco - and DMUs for that matter - still only work with the first coach - the rest idling
. Would it be worthwhile looking that up and increasing the value which they suggested?
I remember a while back, Making Tracks published a solution to sound not coming from helper vehicles. Since I tried that, I get motor noises from each motor coach from units, but every loco - and DMUs for that matter - still only work with the first coach - the rest idling
- buffy500
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I think its a known issue with MSTS.
I think it comes down to the fact that most sound setups are based on throttle position for sound.
Whereas in the situation described the loco 'throttle' IS at idle. (although it may be helping to power the train etc...)
I think you can design a SMS file which uses speed as the trigger, so things like the HST rear power car kind of sounds more like its doing something.
I think it comes down to the fact that most sound setups are based on throttle position for sound.
Whereas in the situation described the loco 'throttle' IS at idle. (although it may be helping to power the train etc...)
I think you can design a SMS file which uses speed as the trigger, so things like the HST rear power car kind of sounds more like its doing something.
- joea1
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Ok - I now have full sound coming from both 20s top and tail - cheers for the advice - wicked soundset too!
The AI sounds are definitely speed dependant rather than throttle dependant though.
e.g at 70mph, no throttle, the 20 is making a racket, but at 10mph, full throttle, its making barely any noise.
Dave, are you saying that this means that MSTS cannot support the idea of a helper loco applying throttle as well as the leading loco? Despite power + smoke coming from the helper loco(s)?
The AI sounds are definitely speed dependant rather than throttle dependant though.
e.g at 70mph, no throttle, the 20 is making a racket, but at 10mph, full throttle, its making barely any noise.
Dave, are you saying that this means that MSTS cannot support the idea of a helper loco applying throttle as well as the leading loco? Despite power + smoke coming from the helper loco(s)?
- buffy500
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As I understand it yes.joea1 wrote:Dave, are you saying that this means that MSTS cannot support the idea of a helper loco applying throttle as well as the leading loco? Despite power + smoke coming from the helper loco(s)?
I assume that it applies power as per the player loco throttle application, but I don't think the sound system picks up this throttle.