can see the problem straight away, the nose front is flat
they should have a slight curve to them like the red line indicated in the piccy below

Think if you sort that it will make it look the dogs mate
chris
Moderator: Moderators


No, the first rule of modelling is not to leave dead ends in a mesh.peterholton wrote:The "first rule of modelling" in any medium is to undertake thorough research and gather appropriate resources.g0fthick wrote: so i comply with the first rule of modelling.
Peter

Don't worry, petty arguments are the least of my concerns.phat2003uk wrote:I know everyone's being constructive with their critiscism but it could be said a bit nicer. We should all be grateful that it's being built at all!




But not all mediums would require research, many games feature fantasy worlds, and creatures or characters that don't exist, meaning your "first rule" would be rendered useless as the creation of them would rely on the sketches and imagination of the one in charge of creating them.peterholton wrote:So who's arguing? Read my post again: "in any medium" which I stick by.
If you don't do the research, any amount of theoretical semantics won't make a good model.
Peter

Tom, I'd agree with you if this were a fantasy model, but in the context we're dealing with, you have to have accuracy first and foremost.g0fthick wrote:
But not all mediums would require research, many games feature fantasy worlds, and creatures or characters that don't exist, meaning your "first rule" would be rendered useless as the creation of them would rely on the sketches and imagination of the one in charge of creating them.
I understand what you're saying, but there are two ways of approaching this.peterholton wrote:Tom, I'd agree with you if this were a fantasy model, but in the context we're dealing with, you have to have accuracy first and foremost.
Peter

