Class 37 Diesel for Kuju Rail Simulator

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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Baily9531
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Post by Baily9531 »

Hi geoff,
can see the problem straight away, the nose front is flat
they should have a slight curve to them like the red line indicated in the piccy below
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Think if you sort that it will make it look the dogs mate
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g0fthick
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Post by g0fthick »

Scrap that, i'm restarting the nose, the mesh is in a bad state now from constant reworking, it will be quicker to redo from scratch.
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ianmacmillan
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Post by ianmacmillan »

Still needs the taper on the plan view.


Then it gets complicated with the side turn in. :wink:
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salopiangrowler
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Post by salopiangrowler »

the nose isnt round though, between the buffer's that nose is Flat.
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g0fthick
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Post by g0fthick »

Ok, i've almost finished this new nose, it's certainly looking alot better, just need to cut a few more vertexes into it so i comply with the first rule of modelling.

Edit:

The new nose in all it's glory :silly:

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Whilst it may need a bit of tweaking, the new mesh on this makes it alot easier to edit the shape of it without screwing up geometry.

Also, the nose has no base to it yet, which is why some light is bouncing onto the buffer beams.
Last edited by g0fthick on Thu Sep 14, 2006 5:25 pm, edited 1 time in total.
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peterholton
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Post by peterholton »

g0fthick wrote: so i comply with the first rule of modelling.
The "first rule of modelling" in any medium is to undertake thorough research and gather appropriate resources.

Peter
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g0fthick
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Post by g0fthick »

peterholton wrote:
g0fthick wrote: so i comply with the first rule of modelling.
The "first rule of modelling" in any medium is to undertake thorough research and gather appropriate resources.

Peter
No, the first rule of modelling is not to leave dead ends in a mesh.

Not trying to cause any arguments, i'm just going by what my Computer Games Art University Course tutor says, but what does he know, eh?
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phat2003uk
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Post by phat2003uk »

I know everyone's being constructive with their critiscism but it could be said a bit nicer. We should all be grateful that it's being built at all!
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g0fthick
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Post by g0fthick »

phat2003uk wrote:I know everyone's being constructive with their critiscism but it could be said a bit nicer. We should all be grateful that it's being built at all!
Don't worry, petty arguments are the least of my concerns.

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peterholton
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Post by peterholton »

So who's arguing? Read my post again: "in any medium" which I stick by.

If you don't do the research, any amount of theoretical semantics won't make a good model.

Peter
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g0fthick
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Post by g0fthick »

peterholton wrote:So who's arguing? Read my post again: "in any medium" which I stick by.

If you don't do the research, any amount of theoretical semantics won't make a good model.

Peter
But not all mediums would require research, many games feature fantasy worlds, and creatures or characters that don't exist, meaning your "first rule" would be rendered useless as the creation of them would rely on the sketches and imagination of the one in charge of creating them.

As modelling goes, a clean mesh is essential to most games, old fashioned as it may seem, quads are generally what is required in a model, and a vertex ending in a mesh will mess up any smoothing groups you may have and makes texturing harder aswell.

Anyway, enough of this, any suggestion for the nose before i start cutting into it?
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memorex
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Post by memorex »

--Posted in Wrong Topic--

Sorry!
Last edited by memorex on Fri Sep 15, 2006 2:16 pm, edited 1 time in total.
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g0fthick
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Post by g0fthick »

memorex wrote:Do you mean the springs on the bogies?
Umm.. what?
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peterholton
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Post by peterholton »

g0fthick wrote:
But not all mediums would require research, many games feature fantasy worlds, and creatures or characters that don't exist, meaning your "first rule" would be rendered useless as the creation of them would rely on the sketches and imagination of the one in charge of creating them.

Tom, I'd agree with you if this were a fantasy model, but in the context we're dealing with, you have to have accuracy first and foremost.

Peter
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g0fthick
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Post by g0fthick »

peterholton wrote:Tom, I'd agree with you if this were a fantasy model, but in the context we're dealing with, you have to have accuracy first and foremost.

Peter
I understand what you're saying, but there are two ways of approaching this.

As a modeller, the way it's constructed is very important, as a train enthusiast the accuracy is important.

Right now i'm constructing it, i can fine tune accuracy once i have a mesh that will allow me to do so without compromising the structure.

I've seen many models in the UKTS library that are accurate to their real life counter parts, but the model itself has been poorly constructed, which is a dissapointment to me, maybe that's just because i am a 3D artist, but i think the two should be level, with neither taking priority in the finished product.

Edit

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Started on the interior, but i'm in desperate need of some photos, i only have one and it only shows part of the left side of the cab.
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