Class 37 Diesel for Kuju Rail Simulator

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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salopiangrowler
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Post by salopiangrowler »

the Brake cylinder lever hole at the bottom of the nose just in front of the driver's door its extremely noticable
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g0fthick
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Post by g0fthick »

salopiangrowler wrote:the Brake cylinder lever hole at the bottom of the nose just in front of the driver's door its extremely noticable
Oh, i thought you meant around the wheel section, i haven't done much work on the nose yet, as it still needs a bit of refining (resizing and tweaking etc) before i cut any more holes in it.
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salopiangrowler
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Post by salopiangrowler »

ooh the wheels are fine. the Bogie frames near enough Spot on.

the axle boxes are round on a majority of 37's well except for where the bolts go.
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g0fthick
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Post by g0fthick »

salopiangrowler wrote:ooh the wheels are fine. the Bogie frames near enough Spot on.

the axle boxes are round on a majority of 37's well except for where the bolts go.
Yeah, i'm going to try and find a way of rounding them whilst keeping the poly count reasonable.

When i finish this i'm either going to have to cut details, or have the choice of adding them, so we'll see.

Edit

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Added a few things, shifted things around, etc.
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Hymek
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Post by Hymek »

g0fthick.

i realize you havent finished the nose yet, but front seems to be a little flat. looking at a shot of 37128 and 37902 they have a slight curvature in the front of the nose and are more rounded at the sides. also the top of the nose seems a little flat.

But cracking job mate :wink:
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Post by Timcourt1 »

Hi,

There are 2 ways around the Axlebox rounding.

1. On the EE Bogie the axleboxes are pretty much Flush and the box plate itself is slightly domed, with the Kuju Game engine being Bump capable, these could be a good candidate for a Bump, or a well designed texture, this would eliminate the need for pushing a cylinder through the bogie and would probably look just as effective.

2. Alternatively why not just center a Flat square or triangle on the end and use a transparency around the edge of the axlebox end to produce the rounded appearance.

In the end its all about what looks the part and what you feel comfortable with.
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Post by g0fthick »

Timcourt1 wrote:2. Alternatively why not just center a Flat square or triangle on the end and use a transparency around the edge of the axlebox end to produce the rounded appearance.

In the end its all about what looks the part and what you feel comfortable with.
I've never liked using transparency on maps unless i must (windows etc), because of the rough outlines which look very unrealistic, i have rounded the axle boxes, whether or not this is visible is debatable though.

Image

Took all comments into account and reworked the nose, it's curved on the top and front now, whereas it was only the top before and the curve was unnoticable, i've also rounded the roof of the nose more and made the axlebox ends more rounded.

And before anyone says it, i realise the backend is missing, why rework two cabs when you can rework one and duplicate it?
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salopiangrowler
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Post by salopiangrowler »

something doesnt look right about that at all.

I dont know what it is but it just doesnt look right. It reminds me of the MSTS 37's release prior to 2001 before Mark Shipman even thought about 37's

aargh if only i knew what it was, the body side's perfect. thats it!!! i just dont know the Cabs completely wrong. Dont ask me in which area's i would like to know what you working from though.
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g0fthick
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Post by g0fthick »

salopiangrowler wrote:something doesnt look right about that at all.

I dont know what it is but it just doesnt look right. It reminds me of the MSTS 37's release prior to 2001 before Mark Shipman even thought about 37's

aargh if only i knew what it was, the body side's perfect. thats it!!! i just dont know the Cabs completely wrong. Dont ask me in which area's i would like to know what you working from though.
This and This and a few other photos.

I can't really fix it if i don't know what's wrong with it though :/
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Post by perfnet »

Not sure if it's my eyes, or the fact that the perspective's not being reproduced properly when the image was grabbed... but it looks like the nose is level whereas the main body is leaning/rotated towards the viewer slightly.

As I say, it might be my eyes... which is a shame as it's otherwise looking like a really lovely model.

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g0fthick
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Post by g0fthick »

Ok. i've tweaked the model a bit more, and i'm still unsure, so i'm going to post up a front, side and top render.

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Post by ianmacmillan »

The far side of the nose looks longer than the near side and the whole thing looks too narrow.

I think the screenshot is distorted.

Might help if the roof gutter strip was added to give a visual clue to the curve.

The front window also looks too deep but this is because the curve to the roof is not done yet.

Overall the proportions look OK relative to each other so I would put the "not right" look down to the screenshot.
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g0fthick
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Post by g0fthick »

ianmacmillan wrote:The far side of the nose looks longer than the near side and the whole thing looks too narrow.

I think the screenshot is distorted.

Might help if the roof gutter strip was added to give a visual clue to the curve.

The front window also looks too deep but this is because the curve to the roof is not done yet.

Overall the proportions look OK relative to each other so I would put the "not right" look down to the screenshot.
Check my latest post.
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rwaceyw
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Post by rwaceyw »

The whole 'top' of the loco is too curved, both on the bonnet and the roof. It should be more of a 'flat' curve - see

http://northstar47840.photos.cn.com/p31041936.html

http://chrismorley.fotopic.net/p30300832.html
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ianmacmillan
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Post by ianmacmillan »

Here is the best drawing I could find


Click the image to zoom in



You will see that there is is a taper on the cab and nose.

The roof also slopes down slightly and the nose top is less steep.
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