Maybe a Signalman/"Dispatcher" Mode too (for when the effort of firing gets too much!!!

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Even better, if this could be incorporated as part of Activity Editor could make THAT dreaded part of the MSTS world a "game" in its own right.
Another idea:
Incorporate the concept of "skins" more into the game design to allow a single route to be more easily adapted to different eras.
Wouldn't it be nice if the routes could be constructed in different levels? viz:
1) The underlying "hills & valleys" remain unchanged for centuries (or even millenia)
2) The trackbeds/formations usually remain little changed, even after closures/track removals etc
3) Scenery/Buildings/Trackwork can vary from decade to decade. If these could be loaded as a separate "skin" you could load, for example, S&C 1930's/40's/50's etc as a discrete option.
4) Following on from the above, appropriate stock could be associated to its correct era. Rummaging through the "dustbin" which is, as present, the MSTS 'locoshed' is a tad tedious! (Stephenson's "Rocket" pulling Mk3's for example).
(Incidentally, a general winge that I've always felt about M$/Kujo's lack of basic research-wasn't the S&C always a Midland/LMS route?
Did the Scotsman EVER work the line pre nationalisation/preservation?
& as for constantly encountering GWR consists on the default activities!?!?!?!

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Does anyone else agree that "little things" like this might make the juggernaut that is MSTS a little more manageable?