Voyager Feedback
Moderator: Moderators
- buffy500
- Mr DMU
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Voyager Feedback
Ok, with some impressive d/l results for the 1st 24 hours there appears to virtually no feedback ?
I can only assume that there have been no major problems ?
I can only assume that there have been no major problems ?
Last edited by buffy500 on Fri Jun 14, 2002 9:41 am, edited 1 time in total.
- martinhodgson
- Nowt to brag about, but still want to look flashy!
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Buffy
It's great- The model and textures are spot on. Just one gripe about the brakes though- When you apply them, it doesn't show the amount applied or even the fact that they are applied in the HUD or down the bottom of the screen. It can be annoying during activities.
The choose a nameplate function is great!
It's great- The model and textures are spot on. Just one gripe about the brakes though- When you apply them, it doesn't show the amount applied or even the fact that they are applied in the HUD or down the bottom of the screen. It can be annoying during activities.
The choose a nameplate function is great!
Martin - Member of the Moderation Team
You know you're a pilot when you drive off a cliff, and your last words are "Gear up!"
You know you're a pilot when you drive off a cliff, and your last words are "Gear up!"
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Goingnorth
- Very Active Forum Member
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- buffy500
- Mr DMU
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martin, it is an "Experimental cabview", so as such not really finished
but I did make sure that the percent display works as it should with normal default models, so in theory you don't really need it (The series 7000 cab brakes were a bit funny anyway, the handle does not really reflect the setting)
Rob, I know what you mean, but I'm not really into the physics in a big way. If anyone wants to look at it then I'm all ears....The max power should be right, but the rest were guesses.
Rob, I know what you mean, but I'm not really into the physics in a big way. If anyone wants to look at it then I'm all ears....The max power should be right, but the rest were guesses.
- danielwilkieuk
- Strathclyder
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- Location: Glasgow, UK
- megatron
- Well Established Forum Member
- Posts: 587
- Joined: Sat Mar 02, 2002 12:00 am
- Location: Cybertron, well Chorley Lancashire :)
Sorry if this is REALLY picky but im sure no1 will bite my head off for saying it!
Theres a small yellow seem between the cab section and main body section on the front car. I can only assume its were the textures dont quite meet up. Or is this just me?!
Thought id mention it!
Otherwise Im in awe!!!
Cheers
Guy
Theres a small yellow seem between the cab section and main body section on the front car. I can only assume its were the textures dont quite meet up. Or is this just me?!
Thought id mention it!
Otherwise Im in awe!!!
Cheers
Guy
- simuk
- Very Active Forum Member
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- Joined: Wed Apr 24, 2002 12:00 am
- Location: Huntingdon/Peterborough, Cambs, UK
just checked on mine, and yes there is. on the front, right hand side, down the bottom. seems to show more in the shade.megatron wrote:Sorry if this is REALLY picky but im sure no1 will bite my head off for saying it!
Theres a small yellow seem between the cab section and main body section on the front car. I can only assume its were the textures dont quite meet up. Or is this just me?!
Thought id mention it!
Otherwise Im in awe!!!
Cheers
Guy
- HillFarmsLtd
- Been on the forums for a while
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- Joined: Wed Dec 05, 2001 12:00 am
- Location: Leicester, UK
- buffy500
- Mr DMU
- Posts: 6794
- Joined: Mon Dec 03, 2001 12:00 am
- Location: Getting on all the right people's nerves !
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hmmm, that join between the cab and the main body, in reality there actually is a join line there, but agreed there is a strange line there.
I'm not sure where it comes from, but what I do know is that it might be a right . to correct, the cab texture goes right up to the edge of the texture, so its not caused by white space around the edges.
Texturing that cab shape was not easy, so the temptation to leave it alone is pretty high, I might have another look and see if I can improve it.
Anyone who wants to look at the physics is more than welcome too, let me know what you've found out and I'll organise a fix of some kind to be distributed.
I'm not sure where it comes from, but what I do know is that it might be a right . to correct, the cab texture goes right up to the edge of the texture, so its not caused by white space around the edges.
Texturing that cab shape was not easy, so the temptation to leave it alone is pretty high, I might have another look and see if I can improve it.
Anyone who wants to look at the physics is more than welcome too, let me know what you've found out and I'll organise a fix of some kind to be distributed.
Acceleration
I think the quick acceleration is because the MaxForce and MaxContinuousForce settings in the .eng file are too high.
- asalmon
- Very Active Forum Member
- Posts: 5190
- Joined: Sun Dec 23, 2001 12:00 am
- Location: near Bristol
This caught me out too - you don't use the normal ; and ' keys for the brakes - they're on the throttle like the japanese series 7000 - ie D releases brakes then accelerates, A decelerates then applies brakes!martinhodgson wrote:Buffy
It's great- The model and textures are spot on. Just one gripe about the brakes though- When you apply them, it doesn't show the amount applied or even the fact that they are applied in the HUD or down the bottom of the screen. It can be annoying during activities.