MSTS2 E-mail

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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Breedlings
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Post by Breedlings »

boeing126 wrote:And while i,m on my soapbox heres another reason M.S.T.S is not worth another version unlike All the versions of M.S.F.S. Trainsim as not spawned anything like the number of add on companys and thats an important issue.Take a look at the Avsim site there are new companys springing up all the time with scenery add ons,Aircraft add ons,allsorts of commercial stuff.Now how many commercial companys has trainsim been responsible for?
Or looking at that from another angle - how many add-on companies did version 1 of FlightSim produce? FlightSim has been around and evolving for so long that any kind of comparison like that is invalid at best.

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Post by johndibben »

1,000,000 copies sold, sounds enormous but a new product would be expected to sell very well, simply for the curiosity of a new simulator. It's how many are still using it that matters.

There are now numerous commercial add-on suppliers, so that's not a problem. Not far off the figure of FS add-on suppliers if the on-line stores and shop shelves are anything to go by.

Posting in here or ts.com, I suspect the hobby appears far larger than it actually is. Hence all the vapourware. Enthusiasm hasn't been a problem, over-enthusiasm, most certainly. It's been like Cloud Cuckoo Land for many and not very enjoyable for all concerned.

The developers are always 6 months to a year behind the market as it couldn't be predicted. For example, took months for sites like this and freeware to get established. Even longer for developers to reach the commercial stage.

As we know, routes, in particular, take many months, or even years to make. What's happening now could be said to be a reflection of the situation at this time last year.

However, the future is now more predictable and MSTS can continue to be enjoyed for years to come.

Rather than have too many recriminations, it would surely be more positive to look towards retrenchment and keeping the hobby going until more train simulators are produced, as they're bound to be, in the future.

With predictability, comes the chance to plan in a manner far more measured to the hobby's requirements.

It could return to the 'cosy' hobby we enjoyed far more. More concentration of effort and co-operation could meet the needs of members of this site and ensure mutual success, in a manner which is sustainable.

I'm sure this could have a positive and provide opportunities if a positive approach is taken.
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Post by Kevo00 »

Well it seems to me that the solution to all this is relatively obvious.

Any software house looking for a gap in the market should consider a train simulator with the operational and environmental realism of MSTS and the ease of editing of Trainz.

Perhaps someone like the Austrian software house JoWood would be prepared to tackle it as they seem to be the sort of people that won't bow to "fan" pressure to release programs early.

I know I would buy such a game at least.
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Post by terrycunliffe »

It was well documented that at least 5 routes had been completed, and that MSTS2 would be back compatable with V1 (except for activities) then wouldn't it make sense for M$ to get some revenue back by marketing the 'new' routes as an MSTS V1 "add-on"? :D
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Post by boeing126 »

Terry looking at it from Microsofts point of view (mainly cash) They will know what the sales figures are for trainsim and So will have weighed up the viability of releasing the five routes you mentioned as single add ons.Maybe their conclusions are that its not financially prudent and cut their losses and just scrap the lot.I think there is more to this business of trainsim being cancelled than Microsoft are saying but i bet cash is the main reason.
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Post by saddletank »

And they never said those 5 routes were complete. They just said that v2 would include 5 routes. All the world ever saw of them was the demo at E3 in summer last year and it's easy to just have a couple of miles of well sceneried route to demo it...

Remember what did we see? Some screens of a US steamer using a turnbtable, one shot of a Black5 with almost no background at all and a German electric engine in a station.

Maple Leaf Tracks who were billed to do Horseshoe are probably the ones with the most complete piece of work on their hands.
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Post by 1crick14a »

I've just paid a visit to the Yank forum on this MS2 subject, it's been deleted completely one of the last postings I read was from our Vern...
they must have been really brassed off about it.............R
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Post by jbilton »

More than likely the thread deteiorated into a Flame war... :lol:
Not happened here as we had that big shake up last month....makes you wonder whether Matts in on the know :wink:
Is he away ?....not seen any posts from him all weekend (especially as this has become black weekend ...bit like where you when Elvis died. :lol: ).
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Post by Timcourt1 »

saddletank wrote: Maple Leaf Tracks who were billed to do Horseshoe are probably the ones with the most complete piece of work on their hands.
You sure about that Martin?


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1crick14a
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Post by 1crick14a »

Is this an official MSTS site seems to have a lot to do with Maple Leaf Tracks.

http://www.microsoft.com/games/trainsim ... tracks.asp
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Post by Timcourt1 »

Rick

so's this

http://www.microsoft.com/games/trainsim ... driver.asp

doesnt mean we made stuff for 2 though :)

Was Just checking in with Martin since I was unaware they made the route
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Post by NeutronIC »

MLT had a lot of dealings with MS, but I don't think they were involved in any of the routes for MSTS 2, just a hunch, can't back it up :)

Is MSTS dead? No.
Is Train Simulation dead? No.

Is MSTS going to remain current and in the hearts and minds of the general public? Probably not, to be honest, if it's not in the shops then it's not going to get sold and people won't see it.

I understand there is a deadline after which time some of the stores will no longer accept commercial add-ons on the shelf and as far as I am concerned that is the death-knell for the general commercial developer because online sales of commercial add-ons are not career-making in the slightest, they give you a reasonable bit of pocket money at best.

What IS going to happen then?

I think that at least one other simulator will appear, too good an opportunity for some organisation that is well placed to be honest - I wouldn't expect to see that for 12-18 months because nobody would have wanted to invest the money in the product with Microsoft hanging over their heads with theirs - now that it seems almost certain that theirs is dead, you might well find green lights in project planning departments.

I think that a good number of MSTS users will migrate to Trainz, although that's end-of-life within 2 years now as well according to Auran - though by that time their new 'Railway Simulator' should be well on the way.

There will be an also good number of MSTS users that stick by the product, it delivers what they are looking for so why change.

UKTrainSim will almost certainly downsize due to rapidly dwindling numbers of subscriptions, but by moving to cheaper servers that can't handle much load (hence why I don't use them at the moment), I can run this service with very few subscribers so I don't ever expect to see the site or its files disappear, we'll be here if you want us *group hug* hehe :)

What are the options for the future of MSTS?
The obvious one, Microsoft can it, bury it and it's gone. Well, that's basically the one we should all expect and the above details that scenario I think.

Microsoft could sell the rights to it to another company and that largely just slightly accelerates the 'third party developer' situation above or might add an additional developer to the market.

Finally, Microsoft may open source the product or hand it to a select group or groups for them to improve and fix, repackage and so forth.
This is of course the most ideal situation because if you take people like Paul Gausden and Mike Simpson (to name just two!) you've got an awful lot of skill there just for some of the core bits, take expertise from other members and i'm sure there are plenty of developers (myself included) that would be able to spruce up the rest, find all the unhandled exceptions (which cause send/don't send) and trap them with proper error messages and so on and so forth. The whole lot could then be re-packaged with some UK routes and stock and voila, you have a brand new train simulator based on MSTS but coming out kicking booty... whether you would have the ability to then sell it I don't know but even if it were only freeware that would be great.

Personally i'd like it to be made available to anyone that wants it and if they want to then create a commercial package they should be able to - if you can get MSTS back on the shelves (under a different name probably but never the less on the shelf) you can get it back in the public eye, put all the money earned back in to the development and we can go places.

(I use the 'UK routes and stock' example above purely for relevance to this site, it equally applies to other nations of course).

I strongly suspect if something was open sourced it would be V1 not V2, nobody is likely to release anything they don't approve of themselves.

So, Microsoft open sourcing a game? Seems rather obscurely unlikely doesn't it... Now go and look for a game called 'Allegiance', an oldish game (maybe 2000 or a little before?) - it was an MMORPG space game though it was only in single battles rather than a living universe. Massive amounts of fun. Unfortunately it was also a big flop financially due to it requiring subscription - and I think perhaps more than people were prepared to pay back then for an online game, so it failed. Microsoft pulled the plug on it. The story didn't end there however - it had generated a big community (much like MSTS has) of fans, players, people making new ships and things for it - and Microsoft graciously open sourced the whole bloody lot, servers included, so the game could continue to 'live'.

It's not beyond the realms of possibility. Is it likely? I'd say probably still not particularly, but not as unlikely as it might first appear given the above example.

Popularity of MSTS?
The rumour I hear is it sold over 1,000,000 copies. I also hear that if a game sells 250,000 copies then it's done pretty well and is considered a reasonably good success. So at 1,000,000 copies it's very healthy indeed for a first version. John mentioned that he expected more people would buy the first version to speculate - in fact I'd say it's the other way around, my feeling is that if Microsoft had released version 2, with all the work done here, in europe and the states (not to mention elsewhere) they probably would have smashed 2,000,000 copies sold world wide if not more. People tend to be wary of version 1's, especially with all the stupidity in the marketing for it (conrods through boilers anyone) and the rivet-counting audience they did it in front of, they have learned (hopefully) from that and v2 would have come out far better prepared for the audience.

Finally, just for those who are new to the whole genre, Will UKTrainSim embrace Trainz as it seems the obvious product for the future of the genre?

Been there, done that, not getting in to the discussion publicly again (feel free to email or PM if you want to ask privately), Auran and 99.9% of Trainz users are perfectly happy with their Download Station and we can't host downloadable content for various reasons - so why bother? :)

As I say, UKTrainSim isn't going anywhere, and if there are any other third party products out there being developed and you would like to get UKTrainSim involved (publicly or privately under NDA) then please get in touch.

Matt.
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Post by saddletank »

Timcourt1 wrote:
saddletank wrote: Maple Leaf Tracks who were billed to do Horseshoe are probably the ones with the most complete piece of work on their hands.
You sure about that Martin?

Tim
That was my understanding Tim, from the press releases we read just before E3 last year. I thought it was common knowledge, as I'm sure I also read the same from T-S.com.

Of course who knows what to beleive half the time, and who wrote the pre-E3 reviews? I assumed it was as firm a piece of info as any we were given last year.
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boeing126
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Post by boeing126 »

So if a product sells 1,000,000 copies and thats good Matt why is there not gonna be M.S.T.S two? So Kuju gave it back to Microsoft un finished.does it mean there was nobody else competent to do the job?Microsoft can be gits but they aint stupid and i reakon if msts had some money potential then microsoft would still be in there.
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Post by saddletank »

If you read my posts Boeing, that tells you all we know currently about why the plug was pulled - the cost of development.
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