What is the MOST important aspect of an MSTS loco

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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What is the MOST important aspect of an MSTS loco

Poll ended at Wed Mar 31, 2004 7:30 am

Cab View
9
21%
Sounds
3
7%
Sounds
3
7%
Shape
17
40%
Texture
10
24%
 
Total votes: 42

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asalmon
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What is the MOST important aspect of an MSTS loco

Post by asalmon »

Please vote above, or comment below.
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james10
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Post by james10 »

Cabview and sounds.
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ca55ie
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Post by ca55ie »

i think the shape & textures are the most important, but they are all important :)

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asalmon
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Post by asalmon »

I know they're all important, I would like people to try to single out the most important.

For me, its the cabview, because when you're driving that's what you see the most.

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Post by Breedlings »

All of the above - it's a simulator and as such should simulate everything to the highest possible standard.

People aren't going to keep coming back to a model of a modern uk loco that looks like a shoe box, painted by a playgroup, that sounds like it's American and the cab puts you in completely the wrong place.

To even skimp on one detracts irreversably from the whole.

Alex
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Post by qzdcg8 »

Breedlings wrote:All of the above - it's a simulator and as such should simulate everything to the highest possible standard.

People aren't going to keep coming back to a model of a modern uk loco that looks like a shoe box, painted by a playgroup, that sounds like it's American and the cab puts you in completely the wrong place.

To even skimp on one detracts irreversably from the whole.

Alex
Agreed (which is why my Blackpool stuff is not that great - though Chris Lindop solved most of the probs with the Cabview/Sounds package)
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Post by LucaZone »

Well i showed with the turbo's, by changing the 465 into a 165 with mostly just texture changes (though the underside was a complete rebuild hehe)
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Post by GeorgeJacksonChurchward »

The .eng file ,if that is inaccurate then the model is next to useless.
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Post by buffy500 »

Interesting result so far.
Who'd have thought cabview would have got such a low % ?
(well me really as I don't spend more than 10% of driving time inside. If I were going to do that then I might as well be using BVE!)
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Post by jimmyladd »

I must admit to prefer driving outside the cab, mainly because you get a good view of everything thats going on
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Post by decapod »

Steam you tend to drive out of the cab, but I would have thought it was more important for the other forms of rail traction :P
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Post by johndibben »

Breedlings wrote:All of the above - it's a simulator and as such should simulate everything to the highest possible standard.

To even skimp on one detracts irreversably from the whole.

Alex
Hear hear :)

To single out one aspect would appear pointless.

My own opinion is that as IKB said, it must be accurately drivable.

The shape is important but good texturing can overcome minor faults. Not into phototexturing as it doesn't blend well with MSTS's rather crude scenery textures.

Sound is very important with diesels in particular, IMHO.

Cabview controls should be easily operable with a mouse, not cluttered or fussy. The FS cab will do me for me steam engines for that reason. With diesels, as long as the window shape appears reasonable, that's OK. Most of us havn't been in that many cabs and fewer have driven a loco.

We know what they look and sound like.

As an HST hurtles past, we know what they smell like but unless someone's come up with something really clever add-on, that's one pleasure we'll have to forego :D
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Post by davidaward »

Cab and sounds, cause if your using it as a true sim, you should only be in the cab, but what the hell lets have a few run pasts
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Post by MartinH »

I wanted to vote for physics, but the choice wasn't there :(

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Post by Stooopidperson »

Cabview and sounds, I use the cabview than the exterior views more often. But I sometimes use Shift+1 view as well since it gives the highest frame rate in a view which can be used... :wink:
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