
.
Moderator: Moderators

I don't see it is that difficult to produce a clean coach with good detail without using lots of ace files. However it can increase the model poly count a little. The best technic is to not have a single section of a coach side but have one in multiple sections depending on how the windows/doors repeat etc. this can produce sharp texturing. I used this technic on my latest versions of the GWR 4 wheel coaches and the longer bogied Bsets.saddletank wrote:I've raised this question before but bow to the skills of the modellers who say that it is quite difficult to produce a clean coach given that they are up to 70ft long and you are limited to the texture space of MSTS (unless you do something daft like use 5 or 6 ace files and affect frame rates). So adding extra detail with weathering along the side of an object that size so that it does not look naff is very difficult. Additionally coach signage has to be legible (clear sharp image) and merged in with the weathered effect so all in all coach weathering is probably the single most difficult texturing job out there.
You have obviously not seen our drivers perform.....ianmacmillan wrote:bravedan wrote:We notice this on our old buses, the bonnets always go first..............
Dave
Isn't that the direction they were designed to go?
![]()
![]()
![]()
I like it.bravedan wrote:Well, as a test of what's possible, I have weathered my own graphics work on the LMS 57' Push Pull, using Terry's texture base as a shading template and amending from there to get a close but differing "match". It's uploaded........... 8)
Have been fighting my computer today as it's sick, so this was also a test of it as well as me........... :cry:
Despite this, it took little over an hour.........
The roof and underframes cannot be textured as finely without model alterations as they are textured from small swatches which are heavily stretched and so distort textures.
Offline now till Sun night, but is this what people want??