slight problem with a Cambrian Coast activity
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slight problem with a Cambrian Coast activity
The first activity I tried on this add-on was the 1st part of the DMU shift set in 1982. You have to shunt into the station, and then depart on the 0800 service. However, having left the station on time I get halted by the 1st signal. I keep pressing the TAB key per permissinon to pass but this signalman says "This is the signalman speaking. You may not pass.......". It's still red at 0810 and then I give up on that activity. Is anyone else having this problem too?
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peterholton
- Well Established Forum Member
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- Joined: Sat Dec 08, 2001 12:00 am
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Martin will be able to give you a better answer, but the key is to watch the first reverse point marker in the track monitor like a hawk when you drive out of the siding: as soon as it disappears, STOP!
What happens, as I understand it, is that if you don't stop and reverse when you've left the siding, you go through a set of points that are used for the path, which means the AI can't set up the path.
Try it again, let me know how you get on.
Peter
What happens, as I understand it, is that if you don't stop and reverse when you've left the siding, you go through a set of points that are used for the path, which means the AI can't set up the path.
Try it again, let me know how you get on.
Peter
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MartinH
- Not a TooMuchTime user if his girlfriend asks!
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- Joined: Sat Dec 15, 2001 12:00 am
Peter's right, it's a matter of stopping at the right place (i.e. as soon as the white arrow disappears). As you reverse, you should get a second white arrow in the track monitor. Only when you have reached this second reverse point will the path set up for Harlech.
This problem with reverse points depends on the track layout. If you are running onto a long length of plain track, you can run some distance beyond the RP without a problem. On the other hand, if you run past another set of points you lose your path and it all goes horribly wrong.
Hope it works ok now.
Martin
This problem with reverse points depends on the track layout. If you are running onto a long length of plain track, you can run some distance beyond the RP without a problem. On the other hand, if you run past another set of points you lose your path and it all goes horribly wrong.
Hope it works ok now.
Martin