This proves the old maxim "two heads are better than one." Or in this case about a half a dozen!
can someone remind me about the problem with crossing gates
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- asalmon
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- Location: near Bristol
I have now seen myself the problem with the original gates - got the activity pack from trainsimulator world (I think, the people who did the lms pack and are doing cambrain coast) and had my first drive on the default s&c route - the crossing gates were sticking into the fields!!
How on earth could a mistake of that magnitude get through all the beta testing; and not even get corrected in the 1.2 update?
How on earth could a mistake of that magnitude get through all the beta testing; and not even get corrected in the 1.2 update?
- gopher
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You can please some of the .........
Hi Longbow
Had quite a few requests after Ruabon Bala was released to reduce the gate opening/warning sequence as you never saw them operate ( set at defaults) . Got no requests to leave them as they where
You will have to modify each gate individually as there are no global settings (that I am aware of). Highlight the orange square then right click then select Levelcrossing tab (I think). There are 4 settings for each gate and they work on the principle of speed/time/distance. I.E the faster you are travelling the earlier they open.
At the moment they are set as follows I think
Activation Level Crossing Early 15 Default = 30 I think
Minimum Activation Distance 20 Default = 60
Initial Warning Phase 15 Default = 30
More Serious Warning Phase 30 Default = 60
Best to check the defaults in another route preferably the S & C
I might conduct a poll and see if the consensus is for longer times and I will change them in the Blaenau release
Gordon
Hi Longbow
Had quite a few requests after Ruabon Bala was released to reduce the gate opening/warning sequence as you never saw them operate ( set at defaults) . Got no requests to leave them as they where
You will have to modify each gate individually as there are no global settings (that I am aware of). Highlight the orange square then right click then select Levelcrossing tab (I think). There are 4 settings for each gate and they work on the principle of speed/time/distance. I.E the faster you are travelling the earlier they open.
At the moment they are set as follows I think
Activation Level Crossing Early 15 Default = 30 I think
Minimum Activation Distance 20 Default = 60
Initial Warning Phase 15 Default = 30
More Serious Warning Phase 30 Default = 60
Best to check the defaults in another route preferably the S & C
I might conduct a poll and see if the consensus is for longer times and I will change them in the Blaenau release
Gordon
- saddletank
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- gopher
- Very Active Forum Member
- Posts: 1734
- Joined: Fri Dec 07, 2001 12:00 am
- Location: Just about here >
Longbow wrote
. Seriously, thanks for the nice comments Longbow, always appreciated, even negative ones can help.
See you are in Singapore. The better half and I had a great stopover there last year. Fantastic place.
Gordon
Oh no! Not another rivet counterIt's a great route by the way. I'm hugely impressed at how closely the sim matches old photos of the line, right down to those fish shapes in the Cambrian Railway canopy at Dolgellau.
See you are in Singapore. The better half and I had a great stopover there last year. Fantastic place.
Gordon