LNWR Route
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BrianB
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Re: LNWR Route
Hi Ian,
Thanks for doing a new Warflat - as the original wagon was listed as a MR D1095 and came in the Skipton CD stock, I naturally assumed that it must have been a pre-grouping design.
On further research, I found in Essery's MIdland Wagons book Vol-2, in Plate324, it shows the Rectanks were originally made to carry First World war tanks, so the included wagon is actually correct.
Regards, Brian
Thanks for doing a new Warflat - as the original wagon was listed as a MR D1095 and came in the Skipton CD stock, I naturally assumed that it must have been a pre-grouping design.
On further research, I found in Essery's MIdland Wagons book Vol-2, in Plate324, it shows the Rectanks were originally made to carry First World war tanks, so the included wagon is actually correct.
Regards, Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
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BrianB
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Re: LNWR Route
Hi Ged, David and Eric,
Today I have uploaded a Patch V1.1 file to UKTS - it should be available shortly (awaiting approval).
This patch replaces all the conflicting "BC1" files in the route ROOT folder with equivalent Black Country - "LNWR" files.
This should fix the problem with allowing APK files to install correctly.
Regards, Brian
Today I have uploaded a Patch V1.1 file to UKTS - it should be available shortly (awaiting approval).
This patch replaces all the conflicting "BC1" files in the route ROOT folder with equivalent Black Country - "LNWR" files.
This should fix the problem with allowing APK files to install correctly.
Regards, Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
- dforrest
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Re: LNWR Route
Brian I have sent you a PM concerning this.BrianB wrote:Hi Ged, David and Eric,
Today I have uploaded a Patch V1.1 file to UKTS - it should be available shortly (awaiting approval).
This patch replaces all the conflicting "BC1" files in the route ROOT folder with equivalent Black Country - "LNWR" files.
This should fix the problem with allowing APK files to install correctly.
Regards, Brian
David
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BrianB
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Re: LNWR Route
And I have answered you in an email, also copied to Geddforrest wrote:.............Brian I have sent you a PM concerning this.
Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
Re: LNWR Route
Hi Chaps
The signal I reported earlier is, on closer inspection, a Distant - NOT Home - so ignore my comments please.
Eric
The signal I reported earlier is, on closer inspection, a Distant - NOT Home - so ignore my comments please.
Eric
Ericio de Rioja
North Wales
North Wales
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BrianB
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Re: LNWR Route
Hi Eric,eholly wrote:Hi Chaps
The signal I reported earlier is, on closer inspection, a Distant - NOT Home - so ignore my comments please.
Eric
I now know how you mistook the Distant - Distants were only painted Yellow AFTER the 1923 grouping, prior to that they had RED arms, in the route I adjusted the signal texture to be a red distant instead of yellow (1920 era), so, without realizing this, it would be easy to assume the 'distant' was a non-working home.
Regards, Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
Re: LNWR Route
Hi Brian
Thanks for that info! I don't feel such an idiot now ..... phew ......
Cheers
Eric
Thanks for that info! I don't feel such an idiot now ..... phew ......
Cheers
Eric
Ericio de Rioja
North Wales
North Wales
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slipperman12
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Re: LNWR Route
Hi Brian,
Thanks for the patch
.apk files created using the patched route now unpack correctly.
The supplied activity (test) does not work in the modified route and should be amended as follows :
the 6th line of test.act : RouteID ( BC1 ) should be changed to : RouteID ( "Black Country - LNWR" ) - the double-quotes MUST be entered.
To check that .apk files were correctly created, I created a simple activity and discovered what might be a fault. On the line which passes through Aston, Great Barr and Bushbury, the signals are all at danger, but can be 'tabbed' past.
Cheers,
Ged
Thanks for the patch
The supplied activity (test) does not work in the modified route and should be amended as follows :
the 6th line of test.act : RouteID ( BC1 ) should be changed to : RouteID ( "Black Country - LNWR" ) - the double-quotes MUST be entered.
To check that .apk files were correctly created, I created a simple activity and discovered what might be a fault. On the line which passes through Aston, Great Barr and Bushbury, the signals are all at danger, but can be 'tabbed' past.
Cheers,
Ged
Intel i5-4690K (3.5Ghz), Gigabyte GA-Z97P-D3 m/b, 12GB DDR3 RAM, NVIDIA GTX 750ti (2GB) graphics card, Asus Xonar DS sound card. Win 10 Pro 64-bit.
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BrianB
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Re: LNWR Route
I'm progressively tracking down any reported errors - for this one I did a test Explore run this morning using the Bescot to Basford Hall path - there is no problem getting out onto the west bound main line. However, there is a headshunt just before the exit to the main line - if the activity player path does not set the exit points, then you'll run into the buffer stops in the headshunt.eholly wrote:Sorry Chaps
.................... Then, further on, this activity calls for the Player Goods to be looped into Bescot Goods Yard to allow following traffic to pass. I've used the normal double RP technique to achieve this, but the turnout back onto the main line doesn't work............................Eric
No need to issue a patch.
Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
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BrianB
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Re: LNWR Route
Again I'm progressively tracking down any reported errors - for this one I did a test Explore run this morning from Stechford to just past Bushbury. I spent three-quarters of an hour (in my very busy Saturday morning) to test this so called error.slipperman12 wrote:........................I created a simple activity and discovered what might be a fault. On the line which passes through Aston, Great Barr and Bushbury, the signals are all at danger, but can be 'tabbed' past.................Ged
Apart from ONE single semaphore problem in the departure road at Stechford, ALL other semaphores right through to north of Bushbury worked OK as intended. However, the test did find one stray telegraph pole on the track at Bescot (it can wait for any future upgrade issue).
I went into RE and had a look at the 'problem' signal at Stechford - it is one that Don put there, and he used a 'link' signal, that would normally be used to shunt into headshunts.
So, I am not going to issue a patch for one wrongly positioned signal - it can wait until any future upgrade is issued. Activity writers can compensate for the faulty signal by 'tagging it as failed' in the activity instructions.
These minor errors show up the problems when a route author uses another author's route as a base, as there may be a number of 'hidden' errors that have not surfaced yet - combine that with the fact that I'm only a 'one-man-band' route author - I do not have the luxury of a 'team of Beta testers'.
Maybe for my next proposed route (Huddersfield and Environs - 1920 - a combined LNWR / LYR route in the West Riding) I might call for a number of Beta testers to ensure the route is bulletproof before release.
Regards, Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
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slipperman12
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Re: LNWR Route
Hi Brian,
In order to prove this, one way or another, it'd be helpful if someone else could confirm, or reject, my report. I didn't go beyond Bushbury, so don't know the extent of the problem.
Thanks,
Cheers,
Ged
Sorry, mate, but running in Explore mode isn't the same as running an activity! I've just run the same path in Explore, and all signals are clear. I've also run an activity, with a very similar path, in the original BC1 route and the signals are working correctly.for this one I did a test Explore run this morning from Stechford to just past Bushbury. I spent three-quarters of an hour (in my very busy Saturday morning) to test this so called error.
In order to prove this, one way or another, it'd be helpful if someone else could confirm, or reject, my report. I didn't go beyond Bushbury, so don't know the extent of the problem.
Thanks,
Cheers,
Ged
Intel i5-4690K (3.5Ghz), Gigabyte GA-Z97P-D3 m/b, 12GB DDR3 RAM, NVIDIA GTX 750ti (2GB) graphics card, Asus Xonar DS sound card. Win 10 Pro 64-bit.
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MikeandDi
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Re: LNWR Route
Hi All
I have just completed Eric's Coventry to Wolverhampton activity in Open Rails with no problems apart from the poor performance of the vacuum brakes in this sim.
It was an enjoyable activity which showed off Brian's impressive backdated route, and the excellent stock produced by Brian and Alec.
Thanks to all (and to any I have left out)
Mike
I have just completed Eric's Coventry to Wolverhampton activity in Open Rails with no problems apart from the poor performance of the vacuum brakes in this sim.
It was an enjoyable activity which showed off Brian's impressive backdated route, and the excellent stock produced by Brian and Alec.
Thanks to all (and to any I have left out)
Mike
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BrianB
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Re: LNWR Route
Well Ged, I really don't know - this morning I ran the Stechford to Bushbury line AGAIN, this time as an ACTIVITY rather than an Explore run. I amended the included Test activity, by changing the consist to a light engine (so I could run through faster), and by changing the Path to Mil-Stechford - Badnall Wharf. This time EVERY semaphore worked correctly, even the 'link' signal at Stechford that I mentioned earlier - the path also looped through Bescot yard correctly (and came out onto the main line correctly - in deference to Eric's comment), it also looped correctly through Bushbury yard and on towards Stafford. The only thing I found was a DISTANT at caution before Bescot (but that does not have an affect on running).slipperman12 wrote:..............Sorry, mate, but running in Explore mode isn't the same as running an activity! I've just run the same path in Explore, and all signals are clear. I've also run an activity, with a very similar path, in the original BC1 route and the signals are working correctly.
In order to prove this, one way or another, it'd be helpful if someone else could confirm, or reject, my report. I didn't go beyond Bushbury, so don't know the extent of the problem....
So, I don't know - I can't find an error here - I can't fix errors that don't exist ! My limited MSTS time is better spent in making new stock and routes, rather than 'chasing ghosts' in existing routes.
Regards, Brian
"Any railway that paints their locomotives such a magnificent shade of red, must be the most superior in the land" (apologies to the late David Jenkinson).
Re: LNWR Route
Hi Chaps
The problem I reported ref the Bescot loop not returning to the main line was made under activity conditions, where a double RP technique was in place to allow a passenger train to pass on the main line.
The loop ended not at a red signal barring entry to the main line, as it should have done, but as a direct entry to the head shunt! So the path refused to set correctly, sending the Player train into the head shunt EVERY time I reworked the passing movement.
Therefore, as far as I am concerned, the error at that part of the Bescot layout remains - as will be shown when I upload the activity - as the Bescot passing movement has now been abandoned!
Cheers
Eric
The problem I reported ref the Bescot loop not returning to the main line was made under activity conditions, where a double RP technique was in place to allow a passenger train to pass on the main line.
The loop ended not at a red signal barring entry to the main line, as it should have done, but as a direct entry to the head shunt! So the path refused to set correctly, sending the Player train into the head shunt EVERY time I reworked the passing movement.
Therefore, as far as I am concerned, the error at that part of the Bescot layout remains - as will be shown when I upload the activity - as the Bescot passing movement has now been abandoned!
Cheers
Eric
Ericio de Rioja
North Wales
North Wales
Re: LNWR Route
Hi Ianianmacmillan wrote:For the Military Movement activity I will be uploading a Warflat (actually a Poll - the Warflat was a WW2 design) with the tank from the LMS stock CD..
Just got to figure out the lettering.
How's this new wagon coming along? I'm at the testing stage of Brian's Military Movement 1 activity and I'm currently hauling more modern tanks.
Cheers
Eric
Ericio de Rioja
North Wales
North Wales