Act query

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gswindale
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Re: Act query

Post by gswindale »

First draft of guide is here :-)
Limiting speeds in MSTS Activities.pdf
(187.18 KiB) Downloaded 239 times
Could somebody take a read and have a go at following it through please?
Geoffrey Swindale.
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gswindale
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Re: Act query

Post by gswindale »

Any feedback?
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Easilyconfused
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Re: Act query

Post by Easilyconfused »

Looks good but I can't test it until Thursday night. The raising and lowering of activation levels is covered in the Rich Garber guide that is available via Abacus (or was last time I checked). Using those techniques certainly adds to activities rather than being a simple sprint along the line.
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John Lewis

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gswindale
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Re: Act query

Post by gswindale »

Cheers!

I'd forgotten about Rich's guide to be honest. I've got a copy somewhere and I should try and dig it out I guess.

Have to say having trialled it a bit I do like the fact that you can force the activity to fail for speeding:smile:

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expressboy1983
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Re: Act query

Post by expressboy1983 »

Hi Geoffrey,

I've used your guide to set some speed limits for an act I'm working on for Briscard.
I must say it was very easily followed and I adapted what I needed to what your guide said.

For example, your guide uses location events to trigger the impending speed change, where as I used a mixture of location events and pick up and drop off cars as triggers.
Seems to have worked a treat! I always knew there was a way of doing it, but never knew how. And I wasn't aware at the time that there was already a guide available.

Thanks for taking the time to produce this phase of the guide, it has been a great help! :)
Kindest regards,
Simon.

[.....The Briscard Fanatic.....]
[.....Author of Westington (BETA) for MSTS.....]
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gswindale
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Re: Act query

Post by gswindale »

Glad it's been of use Simon (and easy to follow - sometimes I start rambling a little!)

I hadn't thought about using other events such as picking up/dropping off carriages to trigger the changes as I don't tend to do freight activities where this is likely to happen. I'm guessing it's pretty much the same thing though - you set the event as "pick up" and get it to change the activation level?

If I get time; I'll look into expanding it a bit further and possibly uploading it into the library proper :-)
Geoffrey Swindale.
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