Hi James
I have problems at Start Up with this Activity.
I get a "Failed to Initialize Car <200355> Rigid Body" error then a crash to desktop
Regards
Mike
1L42 07:30 Carmarthen to London Paddington - File ID 23625
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- jbilton
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
Hi Mike
Try opening the activity in AE, and run verify starting position.
Works sometimes.
Cheers
Jon
Try opening the activity in AE, and run verify starting position.
Works sometimes.
Cheers
Jon
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- tubemad
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
Hello Mike,
I've looked at the static AI and they have different ID numbers, and also ran the activity through AE, and all seems OK (ran fine when testing in MSTS too)
Have you tried Jon's suggestion yet?
Sorry to hear your having problems though
Cheers,
James.
I've looked at the static AI and they have different ID numbers, and also ran the activity through AE, and all seems OK (ran fine when testing in MSTS too)
Have you tried Jon's suggestion yet?
Sorry to hear your having problems though
Cheers,
James.
- Iluka
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
Hi James
I am still having problems unfortunately.
In AE the Path looks too short at the beginning of the Activity.
Most intriguing as you have no problems.
Regards
Mike
I am still having problems unfortunately.
In AE the Path looks too short at the beginning of the Activity.
Most intriguing as you have no problems.
Regards
Mike
- tubemad
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
Is anyone else having this problem?
Mike - It shouldn't be that short, you should be clear from the starter signal, and should be able to see it in the cab too, have you tried running it on AE to see what happens?
Cheers,
James.
Mike - It shouldn't be that short, you should be clear from the starter signal, and should be able to see it in the cab too, have you tried running it on AE to see what happens?
Cheers,
James.
- LeeEAS
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
Thought I'd give this activity a try, I knew I had most of the stock already installed, so I only had to download about 3 of them. 
Went to install the activity and noticed I hadn't got V4 of BrisCard, so I updated it, but it gave me errors.
Then I found out after 5 minutes of searching round my harddrive for answers that I still had version V1 of BrisCard installed!!
Shows I haven't played it for a while
Took me 1 hour to update it to version V4, and when it was finally done I tried to load the act...
Loaded fine.
Went to install the activity and noticed I hadn't got V4 of BrisCard, so I updated it, but it gave me errors.
Then I found out after 5 minutes of searching round my harddrive for answers that I still had version V1 of BrisCard installed!!
Shows I haven't played it for a while
Took me 1 hour to update it to version V4, and when it was finally done I tried to load the act...
Loaded fine.
Cheers, Lee Scott. [aka 37518]

My Specs: Intel i7 950 @ 3.07GHz, Crucial 12GB DDR3 1600 memory, GeForce GTX 470 1.25GB Graphics.

My Specs: Intel i7 950 @ 3.07GHz, Crucial 12GB DDR3 1600 memory, GeForce GTX 470 1.25GB Graphics.
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BobLatimer
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Re: 1L42 07:30 Carmarthen to London Paddington - File ID 23625
This appears to be another example of how activities may run differently on different machines.
I too got the Rigid Body error. I opened the activity in AE and tried the Verify Starting State, which told me it couldn't place a consist. I looked at each static consist and discovered two (I think) that were too close to the buffers. The trick is to click and hold on the stock piece away from the buffers and drag it a little bit further away. On the two problem consists another wagon appeared when I did that. Once I'd moved the two, the Verify Starting State worked okay. I saved it and it now runs.
Bob.
I too got the Rigid Body error. I opened the activity in AE and tried the Verify Starting State, which told me it couldn't place a consist. I looked at each static consist and discovered two (I think) that were too close to the buffers. The trick is to click and hold on the stock piece away from the buffers and drag it a little bit further away. On the two problem consists another wagon appeared when I did that. Once I'd moved the two, the Verify Starting State worked okay. I saved it and it now runs.
Bob.