Good morning all, another night and a few more queries
Mile(Iluka) Thanks for that. Although i checked the route the long way i.e. running at night, snow etc and when a fault came up, checking the SD files and textures it would be nice to know why for my next route.
Shimmering Ground Cover I used transfers to fill in gaps at sidings etc. Sometimes they shimmerred, sometimes they didn't. As I said before, my graphics card is a bit dodgy and pretty well all of the scenery shimmers

. In hindsight I should have done it the other way around and made the tertex the base cover and used transfers to mask the areas that were grass, urban etc.
Signal White Rectangles Most of the excellent signals on the MR sections are by Simon Barnes and downloaded from UKTS. When testing i did see this effect, but as the signals are so good, considered the problem ignorable. I think it might be a problem with the alpha channel for the mesh having a fight with the alphas on surrounding trees. Maybe.
Extra Tiles This has confused me. When i'd pretty well finished the route, i used the TS utilities in Route Riter to get rid of excess Tiles. All seemed well as the Tile Folder size is 130mb compared to my master copy of 1.72Gb(I demex'd most of Central England and a fair bit of Wales I think

). When I check the World tiles theres a load that have not been populated and if I go into the Route Editor, are white. It's bulked up the Download a bit and I have to admit not checking the World and Tile folders as a scan in route editor didn't give me an idea anything was wrong.
All in all the route seems to be working OK but i'm keeping a record of all the comments. Maybe an update will be worthwhile later this year but i'll see how it goes.
Cheers
Clive
p.s. just noticed a fault in the trackwork at Birmingham. It doesn't affect the running in both directions or using reverse points etc. Clue: a bit of Dynatrax has done something strange. First one to spot it and come to Alanya on holiday this summer, i'll buy you a beer
