Hi all i was just wondering if a (FIX)for the 159 white light around the edges was ever created or any one knows how to fix this so it does not happen?
Any help would be much appreciated.
Cheers
Matt
any ideas?
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- cilperiswh
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- rosssweet
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Re: any ideas?
Hi Matt, I guess you are referring to the seams along the edges of the 158-159 models.cilperiswh wrote:Hi all i was just wondering if a (FIX)for the 159 white light around the edges was ever created or any one knows how to fix this so it does not happen? Cheers , Matt
I think that answer would have to come from the reskinner Backfoot2002 (Anton Courtney-May).
Maybe it could be something from the original models by Steve Weller.

Regards Ross
any ideas?
I hope you know the answer, because in the hungarian forums nobody knows how to solve this problem.
I made a new tram. I reached 20000 poligons without any problem. but the alpha is horrible. I try a lot of version for alpha but the terrian disappear, if we look thru the tram or carriages. I use now 1 bit alpha but it so sterile. Can anybody help? In 3dsmax i wrote first AlphNorm+ and -, then a freind told me to use TransNorm but the result is the same.
I made a new tram. I reached 20000 poligons without any problem. but the alpha is horrible. I try a lot of version for alpha but the terrian disappear, if we look thru the tram or carriages. I use now 1 bit alpha but it so sterile. Can anybody help? In 3dsmax i wrote first AlphNorm+ and -, then a freind told me to use TransNorm but the result is the same.
Re: any ideas?
Here's the answer....which I develpoed for 3DCanvas. Hopefully the theory might work in 3DSMax.I hope you know the answer, because in the hungarian forums nobody knows how to solve this problem.
I made a new tram. I reached 20000 poligons without any problem. but the alpha is horrible. I try a lot of version for alpha but the terrian disappear, if we look thru the tram or carriages. I use now 1 bit alpha but it so sterile. Can anybody help? In 3dsmax i wrote first AlphNorm+ and -, then a freind told me to use TransNorm but the result is the same.
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And the solution to this one is that the texture being picked up from the night texture ace is picking up a single pixel (or thereabouts) width of white from around the outside of area on the texture. The solution is to change the surrounding texture the same colour as the texture being used. The white is "bleeding" through onto the surface of the model. Hope I've explained this okay!!Hi Matt, I guess you are referring to the seams along the edges of the 158-159 models.
I think that answer would have to come from the reskinner Backfoot2002 (Anton Courtney-May).
Maybe it could be something from the original models by Steve Weller.
- cilperiswh
- Getting the hang of things now
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- Joined: Sun Apr 05, 2009 2:13 pm
- Location: The West of England Line
Re: any ideas?
Hi Doug, thanks for the answer to this but although you have explained it im not 100% sure on how to achieve this could you possiblw lay it out in a step by step instruction for me if you have the time?
Much appreciated
Matt
Much appreciated
Matt
