Display problems in TS
Posted: Fri Sep 10, 2010 5:06 am
I installed TS for the first time last week. It happens to be on an NC-10 netbook with an Atom N270 1.6 GHz processor and 2 Gb memory as I'm in the process of building a new PC but needed to find out what TS is like. The install is a complete default one with updates and fixes as described in the steam4me tutorial (including MSTSBin and the shortcut memory update) but no other add-ons yet.
The problem is the display - using any of the "introductory rides", the train moves along smoothly but the scenery jumps past the train at various rates depending on the display settings. This may be what some people call stutters but since I've never seen any examples of that I can't be sure. I also get flashing on points and on thin items of scenery like catenary poles, and waves running along distant fences, and sometimes pieces of ground texture pop into existence after the engine has passed by.
What I don't understand is what happens when I change the display settings. If I lower the resolution, I get an increase in the flashing and the rate at which the scenery jumps past the train goes down a little (looks a little smoother). At maximum resolution, the scenery jumps past the train every one or two seconds; at minimum resolution, it jumps every ten to fifteen seconds. These results are with all quality sliders at 3.
If I drop all the quality sliders to 1, the jump rate "doubles" to about three to four seconds (max resolution) and 20 to 25 seconds (min resolution). If I drop all the quality sliders to 0 (or change the display from maximum quality to maximum performance), then I get a marginal improvement in the jump rate so that even at the maximum performance setting, the scenery can still be noticed jumping past the train - smoothish but noticably not smooth. And of course at these settings, there's so much of the display that has disappeared.
I get the same results whether I run in windowed mode or full screen, and the shortcut tells TS to run with 1024 Mb of memory. From what I know of flight sims, these problems sound like they are memory related but, even so, I don't understand why such significant changes reap so little change in the display. Given that TS is vintage s/w, even this PC should be able to eat it for breakfast so there's definitely something going on that I don't understand. Please can someone give me advice on how to resolve this frustrating situation,
thanks in advance,
Moi
The problem is the display - using any of the "introductory rides", the train moves along smoothly but the scenery jumps past the train at various rates depending on the display settings. This may be what some people call stutters but since I've never seen any examples of that I can't be sure. I also get flashing on points and on thin items of scenery like catenary poles, and waves running along distant fences, and sometimes pieces of ground texture pop into existence after the engine has passed by.
What I don't understand is what happens when I change the display settings. If I lower the resolution, I get an increase in the flashing and the rate at which the scenery jumps past the train goes down a little (looks a little smoother). At maximum resolution, the scenery jumps past the train every one or two seconds; at minimum resolution, it jumps every ten to fifteen seconds. These results are with all quality sliders at 3.
If I drop all the quality sliders to 1, the jump rate "doubles" to about three to four seconds (max resolution) and 20 to 25 seconds (min resolution). If I drop all the quality sliders to 0 (or change the display from maximum quality to maximum performance), then I get a marginal improvement in the jump rate so that even at the maximum performance setting, the scenery can still be noticed jumping past the train - smoothish but noticably not smooth. And of course at these settings, there's so much of the display that has disappeared.
I get the same results whether I run in windowed mode or full screen, and the shortcut tells TS to run with 1024 Mb of memory. From what I know of flight sims, these problems sound like they are memory related but, even so, I don't understand why such significant changes reap so little change in the display. Given that TS is vintage s/w, even this PC should be able to eat it for breakfast so there's definitely something going on that I don't understand. Please can someone give me advice on how to resolve this frustrating situation,
thanks in advance,
Moi